Feedback version 4.0.0

  • I think, at the merchant the First Side of items are o.k.


    But when you Switch to the second, third or fourth (maybe Jeans or shields) then the Item Switch from left back to the right Side and some skills are Not shown.

    I have some items at the merchant where I only lose damage and see no other attributes. Only ‘lines’. Some have nothing at all except rune slots.


    The dealer is definitely buggy.

  • Content removed by Maeve

    How about constructive ideas instead of hating?

    You're always moaning. Nothing suits you. Everything is stupid.


    Come up with ideas or stop complaining and don't litter the thread. Thank you.

  • It's a Feedback channel and if i think that Update is Trash i will say it like that.


    NOTHING from todays update is good in my Opinion.



    Ideas? Well bring back the Potion of Regeneration. Delete the Bonus for all 6 Features.




    Real Ideas?

    Bring better Merchant items - Bring Sets from the normal Merchant (For example a Shyvorelth Set), so we can finally get Rid of 24/7 GryphonSet - Surely that it a hell of work and wont happen Because of that.. but it would less the impact of shop armour

    Bring ItemSets so we dont have to drag n Drop Items 12803123 minutes a week for Missions/Duels/Fights

    Bring Tournament Ranges 150-199, 200-249 etc So even the higher Knights COULD play Tournament Knights if they want to..

    Bring maybe a higher range of Groupmissions

    Bring a better highscore (when its more then 2k knights for example)

    Get Rid of the Order War System how it is. It's imo not good that a handful of knights can Reign over a Server


    Surely i could write things like "New Events" but im not Delusional, that wont happen i guess.



    But it's like.. i type that for idk 10+ Years... Talked to Com Managers back then - Even when i was in the Support team i reached out to the Com Manager with Ideas. Nothing happened.



    So why should i be here and try to bring constructive Ideas. I'm tired of that

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  • To be honest when the announcement came a few days ago announcing this update and we should look forward to 'new' achievements, challenges and other things, I was expecting maybe more challenges to get new titles above Grand Duke and new tournament ranges for above 150.


    Not just a bit of a NERF of what we already have.


    New titles is kind of cute but cosmetic and pointless.



    I expected things to be added not upgraded.



    The karma thing from what was the treasury is just so horrible. It makes me want to just walk away from Uk 47 and hope that everyone else does too just leaving the guys in the other order to play with themselves ( a favourite past time )



    I quite like the bonus for all the estates. But this should somehow be made available to everyone, including F2P people as well as those of us who buy houses for Gameforge employees.

  • I think the merchant ist a big Problem. It IS so difficult to Check the quality of new items.


    But if you Take down one Item, than the System does Not Show the differences, and you can See the normally skills of an Item.


    So one Idea, dear programmers....


    Is it possible to Switch of/on this feature in OPTIONS maybe Like the feature to Show the fight Animation?

  • Next shit feature....


    If you activate all Premium Features you get am Special Bonus, per example 10% less costs of items at the merchant.


    If you have the sniffer Dog, and the Dog find something, then IT IS 10% lower price. My Dog found a small elementary essence an i Sold IT for 4500. Normally IT was 5000....


    So when i find an Item for normally 4.000.000, i could sell for 2.000.000, now i lose 200.000 in reason of the Bonus......

  • I found more bugs:

    1.) Inability to use purchased upgrade potions, both by dragging them to a character and from the quick access menu at the top.

    2.) This may not be a typical bug, but the achievements are very poorly calibrated, the highest achievement for only 350,000,000 silver coins—which is easy to achieve, as hundreds of players already have billions, and the achievement for group missions (7,500 missions) requires playing every day for 20.5 years...

    S3&S7 > S55 PL #UNITED

  • I think some archievements are too difficult to get. They should be calculated based on how many years players have to spend to get them. There is no balance right now. Good/evil karma got even less balanced, p2win players got even more advantage, visuals are worse. There were a lot of problems with balance and utilities before de update that werent solved, as mentioned at other posts. I hope they solve that because I fear this update can make even more people to leave the game, which I think it was not the original idea.


    Some of the premium updates are good in my opinion, such the one increasiing silver that we get at missions, it helps a bit, but doesnt solve the big imbalance that higher levels suffer in order to upgrade stats unless they buy all premium items and get the +2% chance to get items at missions. But that doesnt apply to most of the players. We dont have the statistics but to me it seems than very few players spend that amount of gems every month. So for free to play players that usually only use the "premium account" for 30 gems, there is no improvement. All upgrades are based on pay2win players, thats really a fail if we want more player to come to the game.

    Edited 2 times, last by Darius ().

  • There are so many issues that have been reported for years that were not addressed in the update, such as tournament brackets for 150lv+ players

    S3&S7 > S55 PL #UNITED

  • How many years will take to work 150.000 hours making 8h/day...¿50 years straight? I hope GF redesigns all archievements. 275.000 karma is also insane... how many years to archieve? 120, 60 with premium? (and to get both karma good/bad 240 years)

    Edited 2 times, last by Darius ().

  • 2.) This may not be a typical bug, but the achievements are very poorly calibrated, the highest achievement for only 350,000,000 silver coins—which is easy to achieve, as hundreds of players already have billions, and the achievement for group missions (7,500 missions) requires playing every day for 20.5 years...

    "No, the achievements are not "calibrated poorly". I started on a new server on January 17th and I already have 26,000 wins. The game is pay-to-win, whether someone likes it or not."

  • Only one suggestion: I think it's will be really cool put a lot images (avatar/ profile image) to choose. A lot like a 20 images of men and another 20 for women

  • The problem is that those achievements of missions, karma, victories on the speed servers can be achieved even if it takes quite some time. On older servers that is unfeasible. The 44 which is where I play, old, after the merger the top 1 of victories does not reach 200k in 15 years playing. Tournament challenges the same. Few players, wait days for them to fill up with bots. I don't even reach 250 wins in tournaments and I've been playing them since I started.

  • 2.) This may not be a typical bug, but the achievements are very poorly calibrated, the highest achievement for only 350,000,000 silver coins—which is easy to achieve, as hundreds of players already have billions, and the achievement for group missions (7,500 missions) requires playing every day for 20.5 years...

    "No, the achievements are not "calibrated poorly". I started on a new server on January 17th and I already have 26,000 wins. The game is pay-to-win, whether someone likes it or not."



    he wasn't talking about just normal wins though, he was talking about group missions. 7500 group missions contested is a big ask when you can only do 1 a day.

  • Hi there! :)


    This thread has been created with the purpose of gathering your thoughts, feedback, and suggestions regarding the recent changes. We truly want to hear your opinions and pass them along to the developers. After many years, we finally have an update, and your input matters more than ever.


    Please keep in mind that comments such as “I don't like it,” “it's trash,” or “useless” do not help anyone and will not contribute to constructive discussion. It's completely understandable that not everyone will be happy with the changes and that the first impression might not always be positive, we're fully aware that changes can be difficult to accept at first. That's exactly why this thread exists.


    We kindly ask you to post in English whenever possible and to be as detailed as you can in your comments. The more specific you are, the more likely your feedback will be useful and taken into account.;)


    From this point forward, any inappropriate or non-constructive messages will be removed without prior notice in order to keep the thread clean and focused.


    Thank you very much for your collaboration and understanding.

    :battlek:

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  • First of all, big thanks for rolling out the new version. It’s awesome to see some real updates after all these years — starting with the server merge last year, the regular events recently, and now this release. It’s definitely a step in the right direction.


    Like a lot of others here, I’ve got a few suggestions — but the biggest one is about the Acid Hit karma force. Since it was bumped up to 400% damage, PvP duels (especially at high levels) aren’t fun anymore. I can now land 12k damage in the first hit, no matter if the other player is level 40 or 400. And with the lower HP from higher-level armor (especially past 360), most players barely survive a couple of hits. It kind of takes the strategy and excitement out of duels. Battle Knights is all about that (or should be), so it’d be great to go back to the old karma format with reduced Acid Hit damage.


    I also want to echo the suggestion to bring back the old item comparison interface — the new one is less readable and transparent. And removing the reduced attack time feature is a big setback for players trying to build their knights for tournaments.


    On the bright side, the new avatars and achievement titles are awesome. Some items like the group missions contested might need a little tweaking, but overall they’re a nice addition. The new bonuses from the Country Estate are great too.


    Thanks again for all the effort — the game’s definitely feeling more alive and fun again. Looking forward to what’s coming next!

  • sarebbe gradito un upgrade del mercante per i livelli over 400. attualmente ci sono oggetti ridicoli.




    A merchant upgrade for levels over 400 would be appreciated. There are ridiculous items currently.