Feedback version 4.0.0

  • Very nice update, but honestly it doesn’t really change the gameplay dynamics. I hope to see new events in the coming months.


    Just adding a few suggestions:

    • I was expecting better handling of multi-accounts in terms of gameplay. For example, in wars it's currently possible to use multiple alts of an already recruited character, and it would be nice to limit the number of attacks a character can make against a player using their alts.

    • Limit the constant joining/leaving of an order.

    • Reduce the cost of skills or create new cities with better earnings to adapt to the game's evolution.

    • It's inconvenient to always have premium items visible on the left side.

    • The ability to reduce the return time from duels against other knights has been removed — I assume in favor of a possible ruby-based recall… a questionable decision.

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  • Let me say something what ist good or Not so good


    Good Features:


    Make the acid stronger, because now all the war cheaters with very Low constitution have a lot of problems in normally Game Play. Now, everyone has to Skill more constitution....


    New Titels. Some of them are really funny.


    New Bonus at some Premium Features, espacially Higher Mission loot and Chance to get an Item.



    Not so good


    The new Screen for Item Differences . Please make the old Version Back or make a Switch button in the Game Options


    The new Titels are Not shown in Mails and order Mails


    If you want to make a travel maybe to Hatwig or Alcran the button to Start the travel ist covered by the new Premium Features one the right Side.


    The new fight reports are Not clear. Sometimes it Shows the acid, sometimes no. Sometimes it Shows brother in Arms, sometimes no. Sometimes it Shows when the opponent quitt, sometimes no. What is with the Speed. I have 202 Speed at my items. The fight finished after round 13 and the opponent was Not down. Why?


    No Bonus for new and Higher steps. Why shall i try to get more steps at the new achievment? It makes No difference in Game. Maybe give some clues in different qualities for reaching new steps and for the best step maybe some Special companions or mounts...


    Why the shadow walker Set ist limeted to lvl 20? There ist Dragon Set for elementary damage, Griffin Set for attacking, why No Set for defence?

  • Not my idea, but I read this somewhere on the forum. However, I don't see it listed here.

    Something like adding a feature to make using a bot more difficult. For example, a popup saying "I am not a robot" that needs to be clicked after every 15 to 20 missions.


    Multi`s


    Abolish the use of multis and impose strict penalties for abuse

    .

  • Could you please apply a hotfix for the bug with HP Potions? Currently, if you're at 1 HP, you can't use any potions at all and are forced to wait until :58 every hour (e.g., 16:58, 17:58, etc.) when health regeneration kicks in. For me this a critical bug....

    Interestingly, the 100% potion that costs 10 Rubies can still be used in this situation....I wonder why

  • Could you please apply a hotfix for the bug with HP Potions? Currently, if you're at 1 HP, you can't use any potions at all and are forced to wait until :58 every hour (e.g., 16:58, 17:58, etc.) when health regeneration kicks in. For me this a critical bug....

    Interestingly, the 100% potion that costs 10 Rubies can still be used in this situation....I wonder why

    It doesnt work properly even with more HP (although you can play with more hp). Just tried 50hp potion when i was 107 HP and 100 silver was taken but no hp increase. Also after each mission you get a message saying you will get 2hp at return, even if you didnt get damaged. It depends on the screen you are, it didnt work at mission wait screen, but did on character sheet.

    Edited once, last by Darius ().

  • The system to display the equipment values is horrible, please go back to the old system. It would be time perhaps to add new events and new sets of armor, not to mention that the war system would also have to be reviewed. Pairings don't make sense. I was hoping for something better from this practically useless update. After all these years of playing we deserve something more

  • I am loving all the changes.



    Only bug is the Speed. We did many tests, and the number of attacks will vary randomly. But its always less then the Speed you acctually have.



    Boon with all 6 Country Estate bonuses active:

    • +2% chance of items

    Very nice. Good motivation, with the dog it is gonna be 3% total, I am guessing. Amazing!

    Why are you wasting your time reading this? Keep scrolling!

  • I am loving all the changes.

    I, like many players, hate this change to item comparison. Now you can't compare items, it's not clearly highlighted what you lose and what you gain if both items don't have the same attributes - the comparison is only for what overlaps in both items, but if something only appears in one of them, the comparison doesn't take it into account!

    S3&S7 > S55 PL #UNITED

  • The marketplace or traders and their offers must be repaired. There are so many items without attributes. Something has happened. The items are even worse than before.

  • I join the debate, agreeing with my fellow players regarding the merchant for all characters over 300 who are now static, as there is nothing worth buying. I won't dwell on the minor cute improvements that are self-serving and not useful for the game. BUT there is an important point to make regarding the doubling of the effectiveness of karma forces, which disproportionately favors negative karma and DISCRIMINATES strongly against positive karma, whose peak strength has been excluded from this feature (I am referring to the stronghold, I believe that is obvious) when the peak strength of negative karma, which was already formidable before, becomes truly a paradox (400% bonus, are we joking, not to mention that such strength has no antagonist in negative karma). And then we come to the wars, which have not been minimally modified despite the evident problems present in all servers, not just the Italian ones. I find the idea of my fellow Master excellent in this regard, which has been reported multiple times. support that, according to him, has its hands tied. We arrive at the outfit; some interesting features have been added, it’s true, but others of equal value have been removed. Gentlemen, looks like a joke?????

    The automatic change of the head order, if inactive, is truly paradoxical and creates only more problems for wars with people taking possession of orders to use them as puppet orders.

    I would say it is evident that this update has been poorly thought out and is self-contradictory. I want to emphasize the DISCRIMINATION between positive and negative karma; this is simply absurd. If I pay in outfit for a bonus with rubies purchased with REAL money, that bonus MUST act fairly regardless of my karma.

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  • Even the speed in duels has problems, before I had 18 hits now against the same opponent I have sometimes 9, sometimes 11, but not 18


    Or maybe the writing is missing: he surrenders due to numerous wounds.

  • I am here to give my opinion on the new achievement levels and how absurdly high their requirements are.



    1- Silver looted


    This one I think is well placed. 350kk is an amount that people with very high levels have and far exceed.




    2- Victories


    Certain substances have been smoked here. On my server the top 1 has not yet reached 190k when his account is 15 years old. Reaching 350k is really absurd considering the old servers and that now the ‘alchemist’ no longer cuts the time between duels in half.




    3- Tournaments


    It takes 500 wins for the highest level and we know that usually between tournaments it can take 1-2 weeks if you are in a level range where there are only 1-3 players signing up and you have to be waiting for days to fill up with black knights, one more to start and 3 more for each round as long as you win every time so you would need about 750 weeks of winning ALWAYS.




    4- Hours Worked



    150k hours for the maximum range. 6250 days, just over 17 years worked for an achievement when I imagine a lot of people will send people to work when they go to sleep (thinking about it from my point of view) is a lot. If every day say we send him 8 hours to work while resting we would need 18750 days which is more than 50 years....




    5- Karma


    This is another crazy thing. Personally I've been playing for about 8 years since I got back into the game and I've only just reached a total of 27,000 karma collected in total. The max level is 275k so it would take over 80 years and personally I don't know if anyone would prefer to use a muse to gain double points in exchange for losing the benefits of a fairy when doing quests or the rabbit when you send to work. I think that here in addition to adjusting the amount you could make every X amount of opponents of the opposite karma that you defeat in duels give you points.




    6- Level


    I'm not going to comment much here as I'm a tournament player who stayed at level 19 so I don't know how long it would take to reach level 500 which is the maximum for the achievement, but considering that the highest level of my server which is one of the oldest ones doesn't reach 300....





    7- Group missions



    7500 for the maximum. A mission that can only be done once per day. You would need more than 20 years doing them without failing once and depending on the servers you may not even have people of your level range and either you can't do them or you have to spend 1 gem every day recruiting a mercenary to be able to do it.




    8- War damage



    This is more complicated to calculate as it depends on many factors such as level, how often wars are fought, how you are matched against your opponents, etc.


    I will take as an example the war that just happened on my server. The person who did the most damage was 114k. Each war takes 4 days with the 3 days of fighting and the previous day of preparation. If as you finish a war could start another instantly and keep that average damage would take more than 400 days to reach 10kk and we all know that wars is something that does not happen 24/7 and given the current system there is no real incentive to make them when in many servers is already established an order where there is usually a very strong order with the largest castle and 4-5 smaller orders with the other castle and if there are wars is only for loot.


    If we add to this the achievement of damage as a mercenary and you want to hire you as a mercenary, that does not coincide with your order is already in a war and add at least another 400 days more in the best case.




    It is clear that everything that has been added is a start and I hope that once everything is balanced the future will be some change to the war system to make it more exciting. Some system of battles or group missions for orders where the high commanders choose between several possible targets and you have to attack to defeat it with the damage of all the members and get some kind of benefit for the order as well as personal benefits for the participants, etc. and in this way there will be more reasons to play and not be the same routine of duels, mission, send to work.

  • No one wrote in the topic about the change in the price of runes. Now a rune found by the dog or obtained from a trail is worth cheaper when you decide to sell it.

    Where the hell is the Bulgarian translation of all the changes, this is a clear disrespect to users from Bulgaria!


    I've been playing this game for 19 years, but removing the 50% quick return option from a duel would make me quit the game!

    Edited 2 times, last by paladium ().

  • No one wrote in the topic about the change in the price of runes

    This is due to the new bonus for purchasing all premium features. If you have purchased 6/6 bonuses, you also receive:

    - 10% faster return from missions

    - 2% on items (like items from dogs)

    - 10% discount on items, so a rune worth 8000 now costs 7200.


    S3&S7 > S55 PL #UNITED

  • The potion issue needs to be fixed ASAP.



    If you are on 1 health it is impossible to use a normal red or blue potion. They don't work from the inventory or the merchant. Only yellow potions work.




    The only option is to use a full health potion which is a very costly exercise.



    On UK 47 the 2 bot users are exploiting this issue.



    They attack me just after the hour mark. So that I am always down to 1 health just after I regenerate some health and so the only way I can play is to buy a yellow potion.



    On a speed server 2 people can do this hourly.



    So they are utilizing a bug to prevent me from playing.




    Is it worth reporting this via a ticket or will they be protected as usual and the ticket ignored due to a lack of 'evidence'





    The rules state that exploitation of a bug will result in a ban.


    I doubt this will apply to them though.


    Nothing else does.