Feedback version 4.0.0

  • A message appeared informing me that the "sacred reliquary" effect doesn't work on the fortress. Maybe it's worth reducing its price by half? Or even better, reduce the price by half and let it last 12 hours with a 24-hour bonus?

    S3&S7 > S55 PL #UNITED

  • It has become a tradition for any event that is announced for 12 hours to start at 1 pm and then end at 12 am, thus depriving players from Bulgaria of 1 hour of the event. Many of us pay to play this game, but this is a clear sign of discrimination against us, and there is an increasing opinion that our national ombudsman and our European deputies should be contacted to file a corresponding claim with the European Court of Human Rights.

  • I will check the issue paladium but can you please tell me if the happy hours start normally or also late by one hour?

    I ask because it's the exact same system for both, so I need to know if the whole system is faulty or the event is faulty.


    The other issues (specially the items from merchant) are reported.

  • paladium
    Oh ..., you need a break from the game. Why are you exaggerating like that? Before you take such steps, other people are responsible.



    Paso

    Please sort it out quickly. It's a game-critical thing with the marketplace. Especially now in the event, you level up quickly and lose good items if you slip over certain levels. Especially for ‘non-ruby’ players this is a huge brake, because they can't improve or catch up.


    Paso


    You also need to check the land seat, because I had the feeling before the event that the 15% more silver would not work. With the companion it should be 18%. In fact, I have sometimes received even less on a mission.


    I also checked my daily loot spread over several days and didn't get much more, and if I did, it was due to the shorter cooldon of the mission.


    So it doesn't really fit.


    Instead of the 2 big missions per hour, there are 3 big missions plus 18% more silver. That must be clearly noticeable.

    Now it should be 68% with the event. I don't really have that feeling either.

    Edited once, last by Ruriksson ().

  • Here are my 2 cents about this update, as a ruby user...


    1. You have brought the imbalance created by the acid hit of higher level players to a new overpowered state where the gap between players of different karma has become even bigger (and straight up absurd).

    2. You have brought even further imbalance to the war system where KARMA SHOULD NOT EVEN MATTER or influence the war.

    3. You have downgraded the merchant item readability where item comparison does not make any sense.

    4. New battle report font is too large and unesthetic (although I think this change has now been reversed in the latest game update).

    5. The estate icons always visible on the BK interface, while they are a good idea, they somehow feel to big and misplaced.

    6. Some gameplay changes (bonuses) seem to favor only ruby players.


    The rest of the visual and achievement changes seem decent.


    A survey/research with your player base before implementing critical changes would be beneficial.

    I do hope this feedback chain is being taken onboard.


    Cheers.

  • Thank you for your feedback.


    Regarding the Acid Karma, we are aware of the issue and are working on a fix.

    Regarding the rest, we are studying the options and feedback.

  • Щастливите часове започват навреме. Събитията, които би трябвало да започват в 12:00 ч., започват в 13:00 ч. Никъде не съм писал, че ще го докладвам, това се отнася за други играчи от България .

    Finally, the event ends at 12:00 AM instead of 1:00 PM as it started, and we lose an hour.

    Edited 3 times, last by paladium ().

  • Content partially removed by Maeve: should this behavior continue throughout the forum, appropriate sanctions will follow.





    But while we are talking about fixes;



    It's been mentioned about the estates now being included on the right side of the page and it interfering with ( or at least getting in the way of) the map.



    I also had an issue, on a free to play account, where I was trying to travel and I accidentally spent 15 rubies on guards.



    This doesn't sound so bad, but I was saving for premium and it had taken me a while to get 25 rubies and now it dropped down to 10, simply for having a thumb.

  • Maybe my post is off topic. Why are there 12 power-karma activators if only "Acid damage" and "Stronghold" are used?

    Edited 2 times, last by lupatik ().

  • The acid needs to be addressed urgently.



    Currently it is ridiculous. I would even suggest that it is reduced to 100% of damage not 200%




    Here's an example;


    On UK 47 ( which is only 286 days old ) the top 2 people have managed to get to level 314 which is nearly 200 levels above their closest rivals.



    Obviously the game admins say that they have done this legitimately and who am I to argue...............cough cough.


    Anyway, my point is........with 400% damage these 2 people do over 10000 acid damage. So currently they score that much in each round of an order war regardless of any effort from other players.


    You can't defend against this. There's no way of avoiding this.


    This takes away any skill or defence chance that we have, which renders the whole war system useless. We might as well just make a donation to them once a week like extortion.



    Even with the previous damage of 200% it was stupidly overpowered. They always score far more damage than the persons actual constitution.



    I believe that acid should be reduced to 100% or the amount of damage that a person can receive in a duel should be limited to their maximum health.



    It's ridiculous that I can have 4000 health but receive 11000 damage.


    That is physically impossible and just stupid.




    It's as if I'm being killed twice.

  • Paso


    My suggestion in question for your property. what would be best? it would be best to abolish acid for bad karma and shield for good karma. and decidedly both sides win here. Some will not be able to do huge damage in the war and some will have to watch how they play they will not be able to play 24/1 what's more and it will be extra useful for all players, especially for those people who play like that..

    try some like that to help to many players not only to who want stop bad karma. help both side

    Edited 4 times, last by Venom ().

  • Paso


    My suggestion in question for your property. what would be best? it would be best to abolish acid for bad karma and shield for good karma. and decidedly both sides win here. Some will not be able to do huge damage in the war and some will have to watch how they play they will not be able to bot 24/1 like some who keep coming back after a month of warning, what's more and it will be extra useful for all players, especially for those people who play corruptly. they will not be able to bot without a shield....


    try some like that to help to many players not only to who want stop bad karma. help both side

    Can't you just stick to the topic without bringing in your insinuations again and again?


    It's so annoying that we have a feedback thread here and you keep coming back with the same annoying topic. Just contact the responsible institutions such as (consumer protection in Germany) and report that Gameforge is not acting.


    It annoys me so much to read the same rubbish in every second or third post. Don't be surprised that the threads are always closed.