Feedback version 4.0.0

  • If they can't even arrange a happy day properly then how do you expect them to fix actual problems.



    Even the maintenance tomorrow isn't fixing any real issues.




    I want them to change the position of the new estates bar down the right.


    I find it very awkward to travel sometimes with it where it is.



    Also they should make a larger space between the 'start travel' tabs.


    On numerous occasions I have tried to click on the travel tab and clicked the instant one that costs 5 rubies by accident. It is far too close when using a phone.



    It's really annoying wasting 5 rubies travelling to a place that is 1 minute away.



    Add that to the times I buy estates by accident when trying to travel and you almost get the idea that they want me to keep wasting my money buying rubies!!



    Shame they keep messing up the happy days which is the only time I buy them.

  • look this update and wrong click my friend...

  • Hi,


    It's been over two months since that unfortunate update, and we haven't seen any fixes for these annoying bugs. Is there any way to find out if the developers plan to fix this, or if it'll just stay as is?


    The item comparison window, the lack of a faster return from a duel, the 400% acid (where the fortress hasn't been extended to 48 hours, nor has the price been reduced by half). I could go on, but these are the things that irritate me the most!


    I'm waiting for information from the Game&Forum Admins or Paso

    S3&S7 > S55 PL #UNITED

    Edited once, last by Anders ().

  • We are working on a solution for the acid.

    The item comparison window is being discussed and accessed to decide what to do.


    What is the issue with lack of faster return from a duel?

  • Thanks for the reply. It's good to know that work is ongoing ;)


    In my opinion, acid has messed up the wars too much. The solution would be to return to the previous bonus in the landed estate. Instead of double the karma power, return to the solution, shortening the duel by half. After the update, we got "Pathfinder" and "Sacred Reliquary," unfortunately at the cost of a "regeneration potion," which made returning from the duel take 5 minutes (instead of 10).


    Furthermore, I would once again like to ask you to consider introducing tournament thresholds for levels 150+. My proposal is:

    150-199

    200-249

    250-299

    300-399

    400-open


    P.S. You could also make acid, like the Stronghold, ineffective in war, or only effective when performing a war attack!


    In the current situation, someone without acid can encounter a player with acid, and if they're low on stamina, they can be immediately eliminated before they can do anything. In my opinion, acid shouldn't work when someone is defending, only when they're attacking. Ideally, it shouldn't work in war at all. People spent years building accounts, and this one update completely changed the situation :(

    S3&S7 > S55 PL #UNITED

    Edited once, last by Anders ().

  • We are working on a solution for the acid.

    The item comparison window is being discussed and accessed to decide what to do.


    What is the issue with lack of faster return from a duel?

    Only now being reviewed? The merchant is a substantial part of the game and, in my opinion, is already critical. It would be appropriate to reset it to its original state and then review it, rather than leaving it as it is.


    It does not offer improvements at every level. Many items are level-bound and often better than what is offered later on by dozens of levels.


    I repeat: CRITICAL.

  • i'm level 60 and wearing still the shadow set of the level 19-20, even the amulet is from level 19 cause i don't find any replacement with 3 slots and elemental resistances. Till now i've found 2 amulets With 3 slots and awful ones at that


    wysiwyg image

  • Well the 3 slot amulets are kinda a low level only thing, at 49 Eerdoth usually is way better than having 3x Elemental dmg runes on a sh*tty amulet

    you should look at ~65 for an amulet Shyvorelths/Aynukths and if you dont wanna play the shop-set game thats the point to buy normal armor aswell^^

    8nfkyz2u.jpg

  • Well the 3 slot amulets are kinda a low level only thing, at 49 Eerdoth usually is way better than having 3x Elemental dmg runes on a sh*tty amulet

    you should look at ~65 for an amulet Shyvorelths/Aynukths and if you dont wanna play the shop-set game thats the point to buy normal armor aswell^^

    tillnow every amulet seen is worse than my lvl 19 one, all worse About elemental defence, not even close


    wysiwyg image

  • We are working on a solution for the acid.

    The item comparison window is being discussed and accessed to decide what to do.


    What is the issue with lack of faster return from a duel?

    @ paso I think the problem is that previously when you bought the equivalent estate you received 50% faster cool down from duels.


    Since the update the same estate upgrade now gives 20% faster return from missions not the faster return from duels.



    So.................


    It's good for all the people who use the bot programs and scripts to 'play' the game but bad for all the level sitting bullies who attack level 3's all day to keep their level down.



    So I suppose the problem is that the people buying millions of rubies keeping their bot programs running are more financially viable to Gameforge than the peasants who are attempting to play the game for free by winning all the tournaments constantly.

  • Well the 3 slot amulets are kinda a low level only thing, at 49 Eerdoth usually is way better than having 3x Elemental dmg runes on a sh*tty amulet

    you should look at ~65 for an amulet Shyvorelths/Aynukths and if you dont wanna play the shop-set game thats the point to buy normal armor aswell^^

    tillnow every amulet seen is worse than my lvl 19 one, all worse About elemental defence, not even close

    Ele Defence is kinda useless after a certain level^^

    8nfkyz2u.jpg

  • BattleKnight has the potential to be one of the best MMOs on the market.

    My proposal is to introduce instanced battles directly into the game a fresh system inspired by the old forum wars, but reimagined to be more dynamic, tactical, and inclusive.

    Some considerations:

    • Acid damage currently ignores all defenses with no counterplay. Before redesigning it, it may be enough to fix condition and HP logic - players shouldn’t deal more than 100% of total HP in damage.
    • Elemental resistances and armor lack consistency: 100% resistances, armor that always leaves 1 damage, and acid that bypasses everything.
    • Merchant comparison window - the new version is unclear and harder to use.
    • Locked items (“not for sale”) keep appearing, reducing inventory space unnecessarily.

    Recent updates, such as return times, stamina storage, and acid mechanics, appear to be deliberate design choices rather than bugs. However, they were introduced without clear communication or discussion, even though they directly impact how players build and develop their accounts. For example, characters with low stamina and high skills have lost much of their significance, and wars often come down to who lands the first acid hit. Perhaps making the fortress active during battles could help restore balance.

    Wars and battles remain the heart of BK. Forum wars had their charm but lost momentum years ago. Bringing them directly into the game with clear goals, timing, and rewards could make battles more inclusive, strategic, and fair for everyone.

    BattleKnight doesn’t need to change its foundations. With more strategy, clarity, and consistency, it could grow stronger, attract new players, and keep the current community engaged for years to come.

  • definitely we need come back to previous settings of attack times, now it's almost impossible to keep tournament account. I'd say even better, get it lower than was before, like able to do attack in each 3minutes on x1 server.

  • definitely we need come back to previous settings of attack times, now it's almost impossible to keep tournament account. I'd say even better, get it lower than was before, like able to do attack in each 3minutes on x1 server.

    firstly, go back to 5 minutes, and secondly, during monthly events, player duels should be like missions with an accelerated return time from a duel, if the return from a mission can be shortened, then returning from a duel should be possible as well!

    S3&S7 > S55 PL #UNITED

  • SoA elemental defence useless...i guess you are one of the tons i have been beatenwhen i was lvl 19

    well i dont think you're playing on my servers and i said after a certain level at 49 ele dmg slowly fades the effectnives as crit-hits getting bigger and bigger + Hit/Def hit chance rises on gear

    8nfkyz2u.jpg

  • Why Gameforge isnt solving the bugs? If you make an incomplete "update" that makes the game even worse, don't solve previous bugs, don't solve new bugs with lot of players complaining and you just disappear from social sites, you're not helping to get new players or to make people spend money.


    Please make something useful, last update was only to make p2w players streonger, the next please solve the accumulated bugs and make changes for everyone.