Misions

  • Hello, does anyone have these kinds of jokes with big missions? And is it realistic for this level?? I really think after improving the game it becomes funnier and funnier to play. Especially for us higher levels. 300 level 16 thousand big missions no matter how fast the server is I think they are making fun of us....a million silver costs skill with all beneficts and companions and castle. and system give 16k?? just LOL tnx GF a lot lets we come to big lvl AND STOP PLAYING TO GF NOT GET NOTHING FROM US ALL PLAYERS....



  • I also have the feeling that you get less silver from missions. Despite the 15% more silver from Premium and 3% via the Belgeiter.


    Feels like less silver but more missions due to shorter cooldown.


    At my level, I've often received less on a small mission than ever before.

  • Lets calculate. The Magic man Brings normally a loot 15-22 by your own Level. With 15% Bonus this should be about 17-25. This ist the loot for a small Mission. Big mission ist 3 Times this loot, normally 45-66 with Bonus 51-75.


    If you are lvl 300 the loot for a big mission with normally loot is 13500 - 19800, with 15% Bonus

    15300 - 22500


    So, the loot is in the range.....


    But i understand your Feeling.....


    Greetings

    Omen

  • Mage is not the most profitable opponent. Anyways that imbalance from enemy stats vs cost of attributes vs mission profit is because they are calculated on a different way.


    Profit depends on your level as multiplier and type of enemy as base normal profit.


    Stat cost without bonuses is stat level x 400 at stat level 400, 500x at level 500 etc. if I dont miss something. So its more a more difficult to get as it is more exponential that level multiplier that affect at missions profit.


    But enemies stats are influenced by stats of players on your level range.


    The imbalance comes from there. Game calculate the amounts from different origins, so it happens that a level 100 can win in 2 missions the same has level 200 at one mission, if there are players with high stats at your level range, monsters will be overpowered giving lo profit compared to their stats, etc.


    I understand that profit mecanic that doesnt deppend on enemy/players stats is intend to avoid a level 89 range where there can be 10 tourneist to win even more silver than a level 150. But it could be more balanced increasing the multiplier for level, specially at higher levels.

    Edited 2 times, last by Darius ().

  • A great solution to this imbalance could be maintain the actual formula, but add a bonus using exponencial formula like stats. That exponential formula could be based on:


    -Level. For example a bonus calculated by level^2/15 . Level 300 could do short missions with extra 6000 profit. A level 100 with 600 extra profit. Level 50, 167 extra profit, I think all is balanced. Its more exponential and breaks the imbalance of a level 200 getting same of a level 400 (which takes much more years to arcihieve), just by doing x2 missions. That also mean that a p2w tourneist from level 89 will no longer be so competitive against a normal level 180.


    -Luck. Make luck profitable, not just for duels. That could be for example a bonus with luck that could be exponential like previous or just a multiplier. In this one I would make the profit more lineal dependant on level to avoid a lo level spam luck to win more than a much higher level. For example a bonus of level x luck/ 100 which would be +9000 for a level 300 with 3000 luck, 750 for a level 100 with 750 luck, or 200 for a level 50 with 400 luck. Exponential luck formula would work worse but can be done with a bonus of stat^2/1000, for a 400 luck (level 50 tourneist) a 160 bonus, for a 750 luck (level 100 tourneist) a 563 bonus, for 3000 luck (level 300-400) a 9000 bonus.


    Any of them gives bonuses below the exponential cost of stat, but make progression more suitable for each level.


    I think the next update should be a rebalance of the game formulas of missions, enemies stats, wars, and merchant. easiest to patch would be mission earnings and