Holiday wishes and Community Feedback

  • Dear Knights,


    As the year comes to an end, we would like to sincerely thank each and every one of you for your passion, your loyalty, and the countless battles you have fought alongside us throughout the year.


    We hope this holiday season brings you rest, joy, and wonderful moments, both in and out of the game. May the coming year be filled with new challenges, epic victories, and exciting adventures in Battleknight.


    We would now love to hear your thoughts and wishes for the year ahead. Your feedback is extremely valuable to us, and we invite each of you to share the following:

    • The 3 most annoying bugs or issues you are currently experiencing

    • 3 features you would like to see added (can also be ideas for new events)

    • 3 small changes that could improve your daily gaming experience

    Thank you once again for being part of the Battleknight community. We wish you happy holidays and look forward to fighting by your side in the coming year.

    • The 3 most annoying bugs or issues you are currently experiencing
      1. Marketplace armor, weapons and rings are giving only shit out, since the update 4.x.x.
      2. Multiaccount abusing (create dead lvl 3 accounts) to fill orders and capture/block castles. (Pls bann people away who abuse multi accounting, I can remember Speedbreaker banned alot people back in the days for that, start doing it again!)
      3. Tournaments, take forever to start if you are alone in your levelrange. Give more(better) rewards or speed up the joining black knights
    • 3 features you would like to see added (can also be ideas for new events)
      1. more item sets, that you also can aquire via marketplace
      2. people should be able to choose at Dragon event start if they want to obtain the Gryphon- or Dragonset and give the low level players the nightwalker set. Same for the easter event with the egg, let us choose the companion.
      3. bigger HP potions (500 max hp for a knight with 15k hp is a joke)
    • 3 small changes that could improve your daily gaming experience
      1.Mobile App for the game!
      2.better Visibility of the Compare function
      3. More room for inventory
  • Hi, I'll write about what annoys me most about BK, but it'll be the same as before, because unfortunately, the previously reported bugs haven't been fixed!


    3 bugs:

    1.) Very long login times on old servers, lag at 8:00 AM, 4:00 PM, and midnight - the servers should finally be cleared of dead accounts (those without a character image, just a picture of their house) and accounts that have been inactive for a long time should be deleted, e.g., automatically deleted after a year of inactivity.

    2.) Item comparison - I've been waiting for the old version to return for six months!!!

    3.) Mercenaries for missions for players above level 256, they were there and disappeared - they should return!


    3 new features:


    1.) Correct scaling of loot from missions to level. The loot received by players around level 300 is almost identical to that of players at level 200. A fix needs to be implemented to address the loot size issue.

    2.) The Christmas gift is a joke: a red elixir, 3 common clue, a weak rune, and 5 days of training dummy? Seriously? There should be a unique clue here, a 100% HP elixir, a powerful essence, and all the country estate for a whole month!

    3.) Returning to the bonus that halves the return time from a duel and eliminating the double-powered karma (which, of course, doesn't work on the fortress), but it does make acid VERY powerful. This implementation was completely pointless. Acid shouldn't deal more damage than the defender's HP. Currently, with 3,000 HP, I can take 10,000+ acid damage.


    3 small improvements:


    1.) Tournament thresholds above level 150 are open-ended - will we ever see thresholds introduced? Currently, level 150 can fight 400+!

    2.) Daily rewards for logging into the game, including potions, clue, premium items, rubies, and silver.

    3.) Anti-bot protection: the game should detect players who are playing with bots and effectively block them. If suspected, issue a reCAPTHA.


    and one more major change - the introduction of an item market between players!!

    S3&S7 > S55 PL #UNITED

  • From a discussion thread I started few days ago, below are the suggested changes based on players feedback. Simply what they wish to be changed/removed/added to make the game better - What Would Make the Game Better? - Discussions



    1. New shop items (sets) - New Equipment's - ingame sets from marketplace
    2. New Companions, Mounts, and Runes
    3. More Rubies and Silver to the tournament winners
    4. Cross-server tournament system
    5. Cross-server order wars (weekly)
    6. Mobile App for the game!.. This will attract hundreds if not thousands of new players
    7. Bigger Silver Potions
    8. Second itemsets (bag) to switch between different sets easily and quick
    9. better Visibility of the Compare function
    10. More room for inventory
    11. Expand the world map to add more cities
    12. Changes to the EP gains and losses from duels. When the gap between the knights is higher more/less EP should be earned/lost after the duel.
    13. Dragon event to be optional to choose from Dragon or Gryphon sets
    14. New Events!
    15. After an order only GM it would be good if you had a comparison with what you already have equipped when you hover over the item
    16. Mercenaries to be paid when they defend an attack
    17. Introduce a raid-style system where orders can fight powerful enemies of varying difficulty, offering meaningful rewards and daily engagement.
    18. Increase rewards from group missions and clues, as current payouts (silver and items) are disproportionately low compared to player level and effort.
    19. Add new recurring events with fresh themes to revive long-term engagement, similar to older community-suggested event concepts.
    20. Improve the mercenary system by allowing flexible payment options (per battle or end-of-war) and enabling mercenaries to join group missions for payment only, without competing for loot.
    21. Introduce an equipment optimization system that allows long-term improvement of gear beyond runes and essences.
    22. Add tavern-based quests (e.g., monster hunts, manhunts, duel objectives) with daily or weekly goals and meaningful rewards.
    23. Enhance order (guild) functionality, making them more active beyond wars, with progression systems not limited to castle upgrades.
    24. Rework the karma system, as progression is slow and most powers are ineffective or unused.
    25. Revise the achievement system by reducing excessive requirements and adding meaningful passive bonuses tied to each achievements level.
    26. Allow high-level players to access higher-tier group missions solo, especially when their stats exceed current mission difficulty.
    27. Introduce a cross-character cooldown for attacks to prevent abuse through multi-accounting - This would prevent players from repeatedly attacking the same opponent using multiple characters, ensuring fairer competition and balance.
    28. Revise the war system to allow greater competition and activity by removing the concept of “wars of cover,” which currently lets orders block others by declaring war first.

    UK S44 - S45

  • 2.) The Christmas gift is a joke: a red elixir, 3 common clue, a weak rune, and 5 days of training dummy? Seriously? There should be a unique clue here, a 100% HP elixir, a powerful essence, and all the country estate for a whole month!


    Many years ago, the Christmas gift was an item that allowed you to add one rune slot to any piece of equipment (even your horse). They could bring back that item and make new ones that are interesting, because even though I'm level 19, the Christmas gift is useless to me. One scale worth one silver when sold? Ridiculous.

  • 2.) The Christmas gift is a joke: a red elixir, 3 common clue, a weak rune, and 5 days of training dummy? Seriously? There should be a unique clue here, a 100% HP elixir, a powerful essence, and all the country estate for a whole month!


    Many years ago, the Christmas gift was an item that allowed you to add one rune slot to any piece of equipment (even your horse). They could bring back that item and make new ones that are interesting, because even though I'm level 19, the Christmas gift is useless to me. One scale worth one silver when sold? Ridiculous.

    Very good idea.

  • 1. No return from duel for 5 minutes.

    2. Lack of tournament ranges after level 149.

    3. The peace treaty still cannot be removed - Rejected: 523 days, 3 hours, 25 minutes

    OldSmuggler BG s2 Win tournaments: 400 - 20.07.2017, level 86; tournaments: 500 - 11.06.2019, level 89

    tournaments: 600 - 13.12.2020, level 109; tournaments: 700 - 05.09.2022, level 129




  • Hi everyone, hi Paso,


    1.1. The most important issue to fix is the merchant bug since version 4.xxx

    Players, they reach new a good shopping level have no chance to get items in the same quality like players they reached this level before version 4.xxx. The difference is extremly. With level 188 you would need about 200 till 300 Million silver more to equalize this difference with skills....


    1.2. The phoenix as mission opponent should give silver like dragons. But only in dragon point in talfour this is so. In all other locations the phoenix give silver like unicorn or magic man



    1.3. The wild pig does not work. No more silver in missions. Please correct this.


    2.1. Please make new events for easter and christmas. The old events are boring.


    2.2. It could be intresting to save both types of karma at the same time and use it. So if i make a white mission, get good karma, when i make a dark mission get bad karma, so i can have maybe 1000 white AND 1000 karma at the same time and use both together, maybe a stronghold in combination with cry of death or so....


    3.1. Please bring back the old system to see the item differences!


    3.2. Please make the " Monthly Madness" like the name says 1x every month. This isnt needed for 1 week, 2 or 3 days are enough, maybe every first or last weekend per month.


    3.3. Make the nightwalker set free to buy for all players, not only till level 20. That would equalize the griffin set


    Thanks and all good wishes for a peacefull 2026


    Omen

  • I don't feel that this thread will achieve anything, because we've had enough of these over the last 10 years. But it keeps the topic alive.

    The previous posts have already mentioned a lot.


    I'll start with another topic. Because I consider them equally important.



    THE TEAM (CoMa, Admins, Mods...):

    You need to reduce the size of the team and unfortunately remove inactive team members or those who don't do anything. Simply convert the forum into an international forum. Those who don't know English can use Deepl and other translators to communicate. In our German section, communication is often non-existent or too late. The international team members too often take on the work for many areas (many thanks to them).



    RULES:

    Bot users and hackers:

    Tough and effective action against bot users and hackers.

    I suspect that some are tolerated because they invest money.


    Bans for insults, etc.! Not just against one account, but all multi-accounts, because the player remains the same. Unfortunately, in the past, only one account was banned and not all multi-accounts. More transparency again when it comes to bans, etc.! Stricter control of accounts within the same household. This is often used to circumvent registered multi-accounts.There used to be a notice board here where all warnings and bans could be tracked. Unfortunately, this is needed again.



    ITEM-MERCHANT:

    This must be fixed urgently and very quickly. Higher levels have to buy yellow potions more often to regain HP. This also violates guidelines and laws because players are forced to spend money. Due to the higher cooldown on missions, players are no longer able to maintain their level.


    This is URGENT and needs to be fixed ASAP.



    ORDER WARS

    Must be like they used to be. All players decide for themselves which opponents to attack. Health points must once again determine who wins. The orders must work together more. The current system makes no sense. The order wars are much too long.



    INTERNATIONAL SERVER:
    Please plan for an international server with only one account per player. No more multi-accounts. Each player may have one account on the international server. There are many great players from other countries here. I would love to play with/against them. :)

  • WKURZA

    1. Za mocny kwas ! Zmienic na 150% a z posiadloscia max 200%



    Nowości

    1. Suwak w skrzyni z łupem

    2. Nowe mocniejsze moce karmy zamiast wiekszosci starych bo uzywane przez graczy sa tylko 3

    3. Event, karma lub bonus ktory daje +50% lub +100% doswiadczenia


    ______________________________________________________________


    Nervt mich


    1. Die Säure ist viel zu stark.

    Sollte auf 150 % reduziert werden, mit Besitz maksymalnie 200 %.


    Pomysły / Przesłanki


    1. Ein Schieberegler in der Beutetruhe wäre echt praktisch.


    2. Neue, stärkere Karma-Fähigkeiten statt der meisten alten – aktuell nutzt sowieso kaum jemand mehr als 3 davon.


    3. Każde wydarzenie, karma lub bonus, das +50% lub +100% EP, które są miłe.

  • Whatever changes in war system. ^^ I suggest:


    Third orders could join the attack or defence of castles in wars.


    An order can attack only a castle at the same time. But what if it can defend itself from several attacks together? Maybe only players not involved in

    an attack could defend the castle.


    More gain of karma. I suggest 1 karma per mission chosen + 1 karma per enemy type +1 karma if it is a dragon, instead of only 1 for enemy type. Maybe

    more karma per hours worked too. 8 hours = 8 karma, instead of only 4.


    Display the karma power activated and its end hour on the main screen. Maybe it could be possible to activate more than one power at once.


    Display the end hour of the Premium options.


    Unleash chaos and display all the multi accounts of a player in his description :evil:

    :weapon::armour:

  • 1. I fully support the idea of creating an international server with a single account, without multi-systems, because it's really interesting!

    2.
    We need to change the system of wars

    3. Create a mobile version of the game.

    It will be easy for your team to create a mobile version that will attract many new players!

  • Ok so after playing this game for roughly 20 years, I've seen some improvement and some backwards regression.



    1: Change Strength and Aptitude back to .5 instead of .25 per stat. Right now it's just a waste of silver.


    2: Fix mission payouts to scale better. You hit a hard wall once stats start costing 100k. You hit it way sooner without estates active.

    I suggest Making it 30% level based, 40% your luck based, and 30% item boosts (boar, and elf etc) along with RNG using your luck vs monster luck to calculate the RNG part.


    3: There needs to be better gear in marketplace, Each "God" needs to be weighted towards a specific build/playstyle and needs to be looped back every thru 20 levels or so. Item scaling needs to be consistent and it should be rewarding to find that perfect piece of gear that allows you to beat a rival at your level. As it stands now you just have Gryphon, Dragon, and Luck gear that are the only real options, after level 140ish it's solely Luck based because Crits do more dmg than ED at that point.


    4: Karma needs to be fixed there's really only 3 worth using right now, Banshee for health regen, Acid for dmg/zoning wins, and Bulwark to hide and save silver. the 5 strength is an absolute joke It's literally 1 dmg which even at level 1 is useless. 5% or 10% boost would be much better especially if you allow rolling back the Strength/Aptitude to .5 dmg/armor. I don't think that would be overpowered and would help balance Strength/Aptitude builds.


    5: This game Needs to be rock/paper/scissors but with a viable build and karma based on each stat. Right now It's only luck/Hit Chance and levels everything else loses if you can land attacks. Turtle Knights only work if your insanely ahead on a server that nobody can land hits on you.


    6: The estate boost to Karma forces was a very nice touch. I do think that there should be significant advantages to having estates active and the current ones are quite good.


    7: We do need a mobile app, this does 2 things, makes phone play a lot easier, and will bring a new player base into the game. The largest gaming market is mobile and this is a perfect game for it.


    8: Add higher level mission areas, Talfour you hit level 36 and just stay there unless looking for gear.


    9: The monthly events need to be predictable, new players should be able to know exactly what to expect on a yearly rotation and the game needs a set calendar to plan your build around.


    10: Allow accounts to change servers. Limit it to 1 change a year this would allow for people to explore the different servers and fight new people.


    11: Allow Orders to fight Orders in other servers. Make it a challenge where each side can put up Silver to Wager on the outcome.


    12: Order wars should give each Knight 24 hours to do 5 War duels. But these 5 duels will be vs 5 different knights that you can pick. Damage done as attacker and defender will be added in to the total.

    This cleans up and shortens wars and allows for a lot more challenges than the same orders hiding or just attacking over and over.


    13: Fixing the orders hiding, I suggest making it where once you attack you cannot attack again for 24 hours after the war is over.


    14: You should be able to schedule your missions just like work, there's no longer any point in not being able to just set them up and let them run. The world moves faster now and the game should speed up on the non-speed servers. I wouldn't be opposed to moving the regular servers to 2x now.




    These are the major points that I think need to be addressed to improve the game as it currently sits. Speed servers are a lot better to play now.

    Get Nutty! ;):P8o

  • Quote

    I don't feel that this thread will achieve anything, because we've had enough of these over the last 10 years.

    I cannot promise anything but for sure that I will report what was said (in this thread and the other) and I will be fighting to implement some things that were suggested, whether here or in the other thread and we are already working on other stuff (new kind of monthly madness for example).

  • Quote

    I don't feel that this thread will achieve anything, because we've had enough of these over the last 10 years.

    I cannot promise anything but for sure that I will report what was said (in this thread and the other) and I will be fighting to implement some things that were suggested, whether here or in the other thread and we are already working on other stuff (new kind of monthly madness for example).

    Paso


    I appreciate your statement, but many community managers before you have said the same thing and unfortunately nothing has happened. In 2015, there was a German CoMa here who said the same thing and wanted to change a lot. Nothing has changed in all these years.


    However, it is now imperative and important to fix the merchant. I have already reported cases to Kizuna via support that there are players who have grown so much in level that they hardly have a chance to play multiple missions without dropping to 0 health points. This is because the old accounts are superior to them due to their older and better armour. However, Kizuna has not responded, which I find negligent for a CoMa. This is tough for non-ruby players. And we are in the realm of real money coercion here, which makes a warning from Gameforge legally possible.


    If you want to take a good step, Paso, then reset the merchant to its old status immediately. And also restore the 5-minute cooldown in duels. These are two significant changes that absolutely must be restored.

  • Miesięczne szaleństwo jest ok, musicie to zepsuć?

    Coś co jest dobre psujecie a coś co jest złe pozostaje złe...

    Lepiej zróbcie nowe wydarzenie...

    Nikt nie słucha graczy a później gracze odchodzą.

  • Good morning everyone, Happy New Year, and thank you for the opportunity Paso



    The 3 most annoying bugs or issues you are currently experiencing:

    - The right-hand manor bar could be optional; it causes me a lot of problems when I play on my mobile phone.


    -Viewing the merchant's equipment stats is difficult on a mobile phone.


    -I can't buy mercenaries for high-level group missions.



    3 features you would like to see added (can also be ideas for new events)


    - Change the karma system; currently, only 3 of the 12 are used.


    - Change the war system. I would change it to an objective-based system within each order for the upgrades available to that order. For example, the first upgrade a player receives upon logging in could be 3, the second 3, and so on. Furthermore, if that player completes 6 missions, they receive another upgrade, and so forth. There are as many options as your imagination allows. These are just examples, but the idea is that the initial upgrades should be relatively easy, while obtaining all 13 upgrades becomes relatively challenging.


    - New events: Taking advantage of the recent changes to the Lordship system, different features could be applied to some monthly events (reduced combat return time, earning more karma per mission/job). New events (quick tournaments with all tournament matches in a single day, group mission events with multiple group missions in a single day, group mission events where group missions can reward premium items...). And improve/change the old events (redesign Fehan pieces, change the Christmas event, which is the most boring). I'm more hesitant about the Easter event because the companions that have already been given out could be useful for new servers.



    3 small changes that could improve your daily gaming experience

    - Tournament thresholds above level 150.

    - Bigger HP potions.

    - Better equipment, especially at higher levels.



  • Almost totally agree with this. Especially the mobile phone issues. The estates menu on the right is great on PC but a hindrance on mobile phone. Mobile phone use improved massively with drag and drop working but it's still not perfect, enlarging everything constantly to avoid clicking on the wrong thing is a pain. Being asked to confirm every action would be a pain but useful to prevent accidental purchases or trips to wrong places.


    Just a decent app that lots of people have suggested would probably fix most things on mobile phones.



    Not sure about changes to the war system though.



    But all the rest of the things seem to be universally what people want changed.





    Interesting, that as Gadom says - making changes to the one thing that nobody ever complains about ( monthly madness ) is a bit odd - but if it's changes for the better then all good.