Posts by Morholt

    I think that the last power of the Warden doesn't work properly. It increases the armour value by 20%, and deals damage equal to 30% of armour when enemy attacks are avoided or blocked. But the damage output is taken from the actual armour value, not from the increased value by 20%. Also the increased armour value doesn't appear in the attributes page of the character, only in the battle reports.

    Make this class system remain permanently!


    Achievements for complete the tree.


    The title of the corresponding class for whose complete the tree, the same with the avatars (male and female ones).


    Another cool title for whose complete all the trees ;)


    Maybe be able to complete all the tree, not just a choosing path.

    A veces, en lugar del título del caballero, aparece la palabra "undefined" (creo que era ^^).



    Ocurre por lo menos en las guerras, pero no ocurre con todos los caballeros. Pasa con títulos nuevos y antiguos.

    Whatever changes in war system. ^^ I suggest:


    Third orders could join the attack or defence of castles in wars.


    An order can attack only a castle at the same time. But what if it can defend itself from several attacks together? Maybe only players not involved in

    an attack could defend the castle.


    More gain of karma. I suggest 1 karma per mission chosen + 1 karma per enemy type +1 karma if it is a dragon, instead of only 1 for enemy type. Maybe

    more karma per hours worked too. 8 hours = 8 karma, instead of only 4.


    Display the karma power activated and its end hour on the main screen. Maybe it could be possible to activate more than one power at once.


    Display the end hour of the Premium options.


    Unleash chaos and display all the multi accounts of a player in his description :evil:

    I just posted this in the spanish forum a few days ago:




    "Maybe it would be a good idea to review the war system.


    Orders with castles declare "wars of cover" to prevent others from declaring war on them and conquering their castles. That's a bit boring, and less knightly, in my opinion. :P


    Why not allow any order to attack any castle, whether it's already at war or not?


    I think that would add a LOT of activity to the game.


    If you have a large castle, and three other orders also want it, you just launch war attacks for all three wars, and that's it. I don't see why wars have to be fought one at a time.


    Maybe I'm missing something fundamental. ?(


    Let's discuss it! ^^



    I also don't quite understand how mercenaries work. If they're only paid for attacks they make, why can they be attacked while defending?


    Perhaps they could also be paid for attacks they receive. :/"

    Tal vez sería buena idea tocar el sistema de las guerras.


    Las órdenes con castillo declaran "guerras de cobertura" para impedir que les declaren la guerra y les conquisten el castillo. Eso es un poco aburrido, y poco caballeresco, en mi opinión. :P


    ¿Por qué no permitir que cualquier orden pueda atacar cualquier castillo, esté ya en guerra o no?


    Creo que eso añadiría MUCHA actividad al juego.


    Si tienes un castillo grande, y 3 órdenes más también lo quieren, pues haces los ataques de guerra para las tres guerras y ya está. No veo por qué las guerras tienen que ser de una en una.


    Tal vez me estoy perdiendo algo elemental. ?(


    ¡Debatámoslo! ^^




    Tampoco veo claro cómo funcionan los mercenarios. Si se les paga sólo por los ataques hechos, ¿por qué se les puede atacar a ellos al defender?


    A lo mejor podrían cobrar también por los ataques recibidos. :/

    En la última actualización añadieron las opciones premium siempre visibles a la derecha, pero molestan cuando se quiere ver/viajar a algunas ciudades, porque lo premium está por encima de la ventana que surge e impide leer cierta información. Por ejemplo ocurre en Gastain o Ramstill.


    Sugiero que pongan la información que surge por encima de las opciones premium.