Posts by Das Omen

    Hi everyone, hi Paso,


    1.1. The most important issue to fix is the merchant bug since version 4.xxx

    Players, they reach new a good shopping level have no chance to get items in the same quality like players they reached this level before version 4.xxx. The difference is extremly. With level 188 you would need about 200 till 300 Million silver more to equalize this difference with skills....


    1.2. The phoenix as mission opponent should give silver like dragons. But only in dragon point in talfour this is so. In all other locations the phoenix give silver like unicorn or magic man



    1.3. The wild pig does not work. No more silver in missions. Please correct this.


    2.1. Please make new events for easter and christmas. The old events are boring.


    2.2. It could be intresting to save both types of karma at the same time and use it. So if i make a white mission, get good karma, when i make a dark mission get bad karma, so i can have maybe 1000 white AND 1000 karma at the same time and use both together, maybe a stronghold in combination with cry of death or so....


    3.1. Please bring back the old system to see the item differences!


    3.2. Please make the " Monthly Madness" like the name says 1x every month. This isnt needed for 1 week, 2 or 3 days are enough, maybe every first or last weekend per month.


    3.3. Make the nightwalker set free to buy for all players, not only till level 20. That would equalize the griffin set


    Thanks and all good wishes for a peacefull 2026


    Omen

    the merchant is wrong since more than 3 month. No admin answers, Gameforge development and management is not interested in.


    WHEN DO THEY BRING THE MERCHANT OFFERS BACK TO THE CORRECT OFFERS BEFORE VERSION 4.XXX ???

    maybe you bid on sunday? Normally when we chance frrom summertime to normal time or back, the auctioneer not work right. The same with the tent for Tournement. On Montag all is correct again. These problems we have since day 1 of this game....


    So next year in march, you will know, whats happens......

    Yes, you are right. The Main Problem ist the crashed merchant with version 4.xxx


    I wrote this 2 month ago, but nobody from gameforge is interested to correct this. We get noch answers, nothing. And the wrong creation of items for the merchant goes on to the loot for clues....


    I, for myself, stopped buying rubis. Before I will buy rubis next time, the have to correct the merchant. With this balancing now, the game is senseless


    Greetings

    Omen

    I am at Lvl 164 now. 156-163 ist thaiengisth. 161-168 ist eerdoth and 166-173 is shyvorelth and bloohonoth. So 156-173 is every lvl perfekt for New items. I know the lvl where its good to buy items....


    And there is no luck with 100 and more. Normally you can find 150-180 luck Together with 80-120 hit chance and 50-90 defence chance.


    Sicne the Update to Version 4.xxxx the merchant is wrong. And Noone from gameforge answer Our questions.


    I think, the Kind of creation Bonus items for full activated Premium is New. And this Makes the same kind of creation for the merchant....

    sorry, but whats going on? No moderator answer to the post and the problems. But deleting posts, this is what you can...


    So, its fact. The moderator Read the threat, but no answer.....


    Well done!


    WHAT IS WITH THE MERCHANT BUG? WE WANT ANSWERS NOT DELETING POSTS

    Hi at all,


    I think, there is a mistake in creation of Mission opponents at Server DE37.


    I have Accounts at S50 and S51 and S37.


    For creation of Mission opponents, the system takes random real knight in the range 1-5 Level below your own Level and modify the skills a little. If there is No real knight in this range, you fight against your own Account.


    The strongest opponents are Phoenix and Dragon and Lindwurm. At S50 and S51 they have this skills in percent of the Basic knight


    Strength 99,77%

    Finesse 94,6%

    Constitution 97,33%

    Luck. 95,6% (without companion and horse)

    Hit Chance 96,5%

    Defence Chance 96,5%

    Damage 100% (without companion and horse)

    Armor 80%


    At S37 the mission opponents are much more stronger.


    They have the following skills of the Basic knight in percent


    Strength 104%

    Finesse 103%

    Constitution 106%

    Luck 104%

    Hit Chance 101%

    Defence Chance 105%

    Damage 100%

    Armor 80%


    Why are the mission opponents at S37 much more stronger than at other Servers?


    When the gameforge roll Out the Update "Redesign", I think IT was 2010 or so, we Had the same problem. The Mission opponents were to strong, especially when you are your own opponent, because every Skill you make, your Mission opponent make this too and more. Thatswhy they reduced the strength of Mission opponents a little to the skills we have now at S50 and the other Servers. Only S37 hast the much stronger Mission opponents. I think this a mistake.


    Please correct this


    Greetings

    Omen

    The strong acid ist the best answer to this Most UNFAIR Kind to make Clan wars.


    Yes, it ist legal, but to win a battle because i lose Lifepoints more quick than the other.... I call this cheating, legal or Not.

    Sorry RedBeard, but I think totally otherwise....


    You want to Change Karma from 400% to 100%. Why? The original Version was 200%. I Like the 400%. Why I think so? There are so many knights with very Low constitution only for cheating Clan wars . They stand naked in Clan wars and try to win so because they are Not strong enough to fight a real fight. All These Knights now have a lot of problems in normal Game against small Knights with acid because they Go down before they can Beat their First Hit. So These players now have to Skill Up their constitution For normal Game. I think this ist very good.


    The same with your second Wish - no Karma in Clan wars. Why? This Brings more success to these Low constitution knights. What Kind of fight is IT, when you win because you Go down faster than every other..... With the strong acid you make a lot of damage against naked Clan war cheaters. You shall fight Not stand naked....

    No, to your changing Wish.


    Make IT easier to identify Hit zones? Why? How about to use your mind to identify the Hit zones????


    Allow Scripting? I think you are crazy... Disable to Attack other Knights when make a lot of missions? Why?


    This Game is Battle knight. BATTLEKNIGHT! When I want to Attack another knight than i will do that.

    Let the game Like IT IS, but only Bring the merchant to the same quality Like before the Update


    Omen

    Please Bring the merchant in correct function.


    Since the Update to Version 4.xxx the merchant has no good items anymore.


    My knight with Level 162 has items with luck between 100-150 and Hit Chance between 55-122. Since the Update to Version 4.xxx I never Seen any Item with more than 85 luck, and with about 50 Hit Chance Maximum 60 luck.


    That makes that Knights they reach the good Level for Shopping new items from now cant buy the same quality Like Others. Maybe my Account get about 300 luck more from items what other Players are able to Get. Please correct this soon AS POSSIBLE!


    And I have an Idea, where the mistake ist situated. I think, IT IS in the creation of Bonus items by full premium features. Maybe the creation of These items goes on to creation of items for the merchant..... So, If you Roll Back this feature, i think the merchant will Work correct. Than you should try to set this Bonus Like a sniffer dog and Take an Item from the current merchant with a Chance of 2%.


    If you stay the Game so, Players they reach the new Level now have no chance for good items.


    Greetings

    Omen


    Entschuldigung, aber ich weiß nicht, was hier los ist? Vor 6 Tagen habe ich den Beitrag über diesen sehr wichtigen Spielfehler geschrieben. Und niemand vom Team oder von Gameforge gibt eine Antwort...


    Wenn ein Spieler beispielsweise Level 156-163 erreicht, benötigt er etwa 300 Fähigkeiten in Glück, 100 Fähigkeiten in Verteidigung und 100 Fähigkeiten im Angriff mehr als ich, um die bessere Ausrüstung auszugleichen, die ich vor dem Update kaufen konnte. Das bedeutet, er benötigt etwa 150.000.000 mehr Beute als ich.....



    BITTE KORRIGIEREN SIE DIES SO BALD WIE MƖGLICH UND BRINGEN SIE DEN HƄNDLER AUF DEN GLEICHEN STAND WIE VOR VERSION 4.XXX


    OMEN


    Would IT be possible that a member of the TEAM or from Gameforge answer in this Thread?


    The merchant Problem is so important for the game!


    When a player, maybe Level 156 an so on, reach this Level new, he has NO CHANCE to find items in good quality. He needs more than 150.000.000 loot more than me to equalize the Bad items with skills.


    I wrote this First 10 days ago. Why there is no answer?


    Greetings


    Omen

    Lets calculate. The Magic man Brings normally a loot 15-22 by your own Level. With 15% Bonus this should be about 17-25. This ist the loot for a small Mission. Big mission ist 3 Times this loot, normally 45-66 with Bonus 51-75.


    If you are lvl 300 the loot for a big mission with normally loot is 13500 - 19800, with 15% Bonus

    15300 - 22500


    So, the loot is in the range.....


    But i understand your Feeling.....


    Greetings

    Omen

    I want to ASK this again.


    DEAR TEAMLER,


    please, I would like to get an answer. Did Gameforge change something with the kind of generation of items?


    Before Update to Version 4.xxx I Had a lot of offers for items with luck between 100-130. My Account ist Lvl 162. Since the Update I never Seen any Item with more than 80 luck.


    Ist there something changed?


    Greetings and thank you for answer

    Omen

    Some of you think, you have now with premium 3% chance to find an Item with the dog. I think, thats Not right. I think, this are two different Features.


    The dog Take an Item from the merchant of your current town. This Chance ist 1%.


    If you have full premium, you have a Chance of 2% to Get an Item. These items are randomly created. They are Not from the merchant of your town.....

    I have a questions to the teamler.


    Did Gameforge Change Something with the merchant in Version 4.xxx?


    My Account lvl 161 ist searching for items. I bought in lvl 156/157 some items Thaiengisth and Polinath with luck between 100-130. Since the Update I never Seen any Item with more than 80 luck. And I have Thaiengisth, Ukinycth, elynth and Eerdoth.


    So my questions, did Gameforge change something with the power of items?


    Greetings


    Omen

    The Speed Bonus by items ist Not right working in fights (Duel and Mission and Clan war fights)


    So I have a Speed of 202 and normally I have 30 Hits. But since the Update I never Had 30....


    I tried some Things to understand, so maybe i attacked a player with Griffin Set. He has a little more than 30 Speed, normally 13 Hits. The fight finished after round 13. And the acid damage and the Brother in Arms count as one round....


    In mission (i am my own Mission opponent) i have 28 or 29 Hits.


    So, I think the system Work so:

    One Player has 30 Hits, the other hast 15 Hits, then the fight ends after the Player with the lower Speed hast no more Hits....

    Thatswhy another Account with 35 Speed Finish some Fights after round 10 when the opponent hast no Speed


    PLEASE FIX THIS SOON AS POSSIBLE

    Let me say something what ist good or Not so good


    Good Features:


    Make the acid stronger, because now all the war cheaters with very Low constitution have a lot of problems in normally Game Play. Now, everyone has to Skill more constitution....


    New Titels. Some of them are really funny.


    New Bonus at some Premium Features, espacially Higher Mission loot and Chance to get an Item.



    Not so good


    The new Screen for Item Differences . Please make the old Version Back or make a Switch button in the Game Options


    The new Titels are Not shown in Mails and order Mails


    If you want to make a travel maybe to Hatwig or Alcran the button to Start the travel ist covered by the new Premium Features one the right Side.


    The new fight reports are Not clear. Sometimes it Shows the acid, sometimes no. Sometimes it Shows brother in Arms, sometimes no. Sometimes it Shows when the opponent quitt, sometimes no. What is with the Speed. I have 202 Speed at my items. The fight finished after round 13 and the opponent was Not down. Why?


    No Bonus for new and Higher steps. Why shall i try to get more steps at the new achievment? It makes No difference in Game. Maybe give some clues in different qualities for reaching new steps and for the best step maybe some Special companions or mounts...


    Why the shadow walker Set ist limeted to lvl 20? There ist Dragon Set for elementary damage, Griffin Set for attacking, why No Set for defence?

    Next shit feature....


    If you activate all Premium Features you get am Special Bonus, per example 10% less costs of items at the merchant.


    If you have the sniffer Dog, and the Dog find something, then IT IS 10% lower price. My Dog found a small elementary essence an i Sold IT for 4500. Normally IT was 5000....


    So when i find an Item for normally 4.000.000, i could sell for 2.000.000, now i lose 200.000 in reason of the Bonus......