So, lieber Venom. Du mit Säure Level 368, ich als heller Ritter ohne Säurebonus mit Level 223
Das Omen erbeutet 14742 Silber.
Das Omen erhält 3 EP.
Venom erhält 0 EP.
Schaden - Angreifer: 39602
Schaden - Verteidiger: 21864
So, lieber Venom. Du mit Säure Level 368, ich als heller Ritter ohne Säurebonus mit Level 223
Das Omen erbeutet 14742 Silber.
Das Omen erhält 3 EP.
Venom erhält 0 EP.
Schaden - Angreifer: 39602
Schaden - Verteidiger: 21864
nun gut venom, wenn du schon Namen nennst. Ja, du hast mich mal abkassiert weil die Trutzburg endete als ich grade kein internet hatte. Aber ich habe mit lvl 222 deinem Kumpel Shadow Destroyer mit lvl 319 heute über 200k abgenommen weil ich besser gespielt habe...
Und weil ich im Gegensatz zu Euch den Mut habe, deutlich grössere anzugreifen...
the system is totally clear.
You count from left to right. Hit 1-5. Normally every player has 10 hits per duell. Every hit comes 2 times 6=1, 7=2, 8=3, 9=4 and 10=5.
At some items you have SPEED. For 10 speed you get 1 extra hit. So if you have 50 speed, you have 15 hits totally at the same system.
1=6=11, 2=7=12 and so on....
If you have items with negative speed maybe you have only 8 or 9 hits.
To see, which zones your opponent bwat you have to look at the damage you get. A normally hit gives about 75% of damage minus your own armour. Maybe you have a armour of 100 the opponent damage 200 , so it is 200 by 75% is 150 minus your armour 100 brongs damage 50 to you. When this is correct, you will know the opponent beats to a zone with 0% damage. When damage is more bigger maybe +10% or 25% damge and so on. And then you have to try some setups.....
Das Omen erbeutet 171217 Silber.
Das Omen erhält 3 EP.
Spender erhält 0 EP.
Schaden - Angreifer: 781
Schaden - Verteidiger: 19457
when i look to the event Highscore on S37 DE (speed x10) I cannot believe.... I dont want to talk about using a bot or not, but who wants to pay so much money for this game!?
17530 points after 1 day and 22 hours, the second 15900 and the third 13880.
You get 10 points for a small mission, so they made 1753, 1590 and 1388 small missions in 2 days?
If you start with full mission points (1200) you have 60 missions per day free. So you get from the game beginning monday 7pm (before this there was a bug with no regenration of mission points) 1950 mission points. This are 97 small missions plus 60 missions when start with full mission points into the event, max 157 missions.
So the leader payed about 1600, the second about 1450 and the third about 1220 rubis for missions in only 2 days..... This are about 200 Euro per week......
In the past I payed too for this game, about 100 euro 4 or 5 times per year, but now, I think, I will change my kind of playing. I will no longer pay for such a game. I think this is crazy
Greetings
Omen
Das Anliegen verstehe ich sehr wohl. Allerdings gibt es da ein grosses Problem. Die Gameforge hat keine hauptberuflichen GO. Alle Teamler, egal ob hier im Forum oder die zuständigen für die Server, sind Spieler, die gegen ein paar Rubine die Arbeit erledigen.
Vor den ganzen Serverfusionen war einmal die Regel, dass ein GameOperator nicht für den Server zuständig sein durfte, auf dem er selbst spielte. Wenn man nun aber alle Server einer nationalen Community zusammenlegt, wie soll sich dann überhaupt ein GO finden? Wollt Ihr dem dann verbieten weiterzuspielen?
Und somit kommt ein Teamler automatisch in Gewissenskonflikte. Man müsste schon sehr schizophren sein, wenn man sein eigenes Spiel 100% ausblenden könnte. Somit mache ich den Teamlern keinen Vorwurf.
Die Abstimmung müsste also vielmehr lauten. "Müssen Serveradministratoren nicht hauptberufliche Mitarbeiter der Gameforge sein, denen eine Teilnahme am Spiel untersagt ist?"
Gruss
Das Omen
DE S51 the same. Browser chrome and samsung, playing with android tablet. Its always the same
Hi everyone, hi Paso,
1.1. The most important issue to fix is the merchant bug since version 4.xxx
Players, they reach new a good shopping level have no chance to get items in the same quality like players they reached this level before version 4.xxx. The difference is extremly. With level 188 you would need about 200 till 300 Million silver more to equalize this difference with skills....
1.2. The phoenix as mission opponent should give silver like dragons. But only in dragon point in talfour this is so. In all other locations the phoenix give silver like unicorn or magic man
1.3. The wild pig does not work. No more silver in missions. Please correct this.
2.1. Please make new events for easter and christmas. The old events are boring.
2.2. It could be intresting to save both types of karma at the same time and use it. So if i make a white mission, get good karma, when i make a dark mission get bad karma, so i can have maybe 1000 white AND 1000 karma at the same time and use both together, maybe a stronghold in combination with cry of death or so....
3.1. Please bring back the old system to see the item differences!
3.2. Please make the " Monthly Madness" like the name says 1x every month. This isnt needed for 1 week, 2 or 3 days are enough, maybe every first or last weekend per month.
3.3. Make the nightwalker set free to buy for all players, not only till level 20. That would equalize the griffin set
Thanks and all good wishes for a peacefull 2026
Omen
the merchant is wrong since more than 3 month. No admin answers, Gameforge development and management is not interested in.
WHEN DO THEY BRING THE MERCHANT OFFERS BACK TO THE CORRECT OFFERS BEFORE VERSION 4.XXX ???
In march there is the next time change. Last sunday in march we go again to the summertime......
maybe you bid on sunday? Normally when we chance frrom summertime to normal time or back, the auctioneer not work right. The same with the tent for Tournement. On Montag all is correct again. These problems we have since day 1 of this game....
So next year in march, you will know, whats happens......
Yes, you are right. The Main Problem ist the crashed merchant with version 4.xxx
I wrote this 2 month ago, but nobody from gameforge is interested to correct this. We get noch answers, nothing. And the wrong creation of items for the merchant goes on to the loot for clues....
I, for myself, stopped buying rubis. Before I will buy rubis next time, the have to correct the merchant. With this balancing now, the game is senseless
Greetings
Omen
I am at Lvl 164 now. 156-163 ist thaiengisth. 161-168 ist eerdoth and 166-173 is shyvorelth and bloohonoth. So 156-173 is every lvl perfekt for New items. I know the lvl where its good to buy items....
And there is no luck with 100 and more. Normally you can find 150-180 luck Together with 80-120 hit chance and 50-90 defence chance.
Sicne the Update to Version 4.xxxx the merchant is wrong. And Noone from gameforge answer Our questions.
I think, the Kind of creation Bonus items for full activated Premium is New. And this Makes the same kind of creation for the merchant....
sorry, but whats going on? No moderator answer to the post and the problems. But deleting posts, this is what you can...
So, its fact. The moderator Read the threat, but no answer.....
Well done!
WHAT IS WITH THE MERCHANT BUG? WE WANT ANSWERS NOT DELETING POSTS
Hi at all,
I think, there is a mistake in creation of Mission opponents at Server DE37.
I have Accounts at S50 and S51 and S37.
For creation of Mission opponents, the system takes random real knight in the range 1-5 Level below your own Level and modify the skills a little. If there is No real knight in this range, you fight against your own Account.
The strongest opponents are Phoenix and Dragon and Lindwurm. At S50 and S51 they have this skills in percent of the Basic knight
Strength 99,77%
Finesse 94,6%
Constitution 97,33%
Luck. 95,6% (without companion and horse)
Hit Chance 96,5%
Defence Chance 96,5%
Damage 100% (without companion and horse)
Armor 80%
At S37 the mission opponents are much more stronger.
They have the following skills of the Basic knight in percent
Strength 104%
Finesse 103%
Constitution 106%
Luck 104%
Hit Chance 101%
Defence Chance 105%
Damage 100%
Armor 80%
Why are the mission opponents at S37 much more stronger than at other Servers?
When the gameforge roll Out the Update "Redesign", I think IT was 2010 or so, we Had the same problem. The Mission opponents were to strong, especially when you are your own opponent, because every Skill you make, your Mission opponent make this too and more. Thatswhy they reduced the strength of Mission opponents a little to the skills we have now at S50 and the other Servers. Only S37 hast the much stronger Mission opponents. I think this a mistake.
Please correct this
Greetings
Omen
The strong acid ist the best answer to this Most UNFAIR Kind to make Clan wars.
Yes, it ist legal, but to win a battle because i lose Lifepoints more quick than the other.... I call this cheating, legal or Not.
Sorry RedBeard, but I think totally otherwise....
You want to Change Karma from 400% to 100%. Why? The original Version was 200%. I Like the 400%. Why I think so? There are so many knights with very Low constitution only for cheating Clan wars . They stand naked in Clan wars and try to win so because they are Not strong enough to fight a real fight. All These Knights now have a lot of problems in normal Game against small Knights with acid because they Go down before they can Beat their First Hit. So These players now have to Skill Up their constitution For normal Game. I think this ist very good.
The same with your second Wish - no Karma in Clan wars. Why? This Brings more success to these Low constitution knights. What Kind of fight is IT, when you win because you Go down faster than every other..... With the strong acid you make a lot of damage against naked Clan war cheaters. You shall fight Not stand naked....
No, to your changing Wish.
Make IT easier to identify Hit zones? Why? How about to use your mind to identify the Hit zones????
Allow Scripting? I think you are crazy... Disable to Attack other Knights when make a lot of missions? Why?
This Game is Battle knight. BATTLEKNIGHT! When I want to Attack another knight than i will do that.
Let the game Like IT IS, but only Bring the merchant to the same quality Like before the Update
Omen
Please Bring the merchant in correct function.
Since the Update to Version 4.xxx the merchant has no good items anymore.
My knight with Level 162 has items with luck between 100-150 and Hit Chance between 55-122. Since the Update to Version 4.xxx I never Seen any Item with more than 85 luck, and with about 50 Hit Chance Maximum 60 luck.
That makes that Knights they reach the good Level for Shopping new items from now cant buy the same quality Like Others. Maybe my Account get about 300 luck more from items what other Players are able to Get. Please correct this soon AS POSSIBLE!
And I have an Idea, where the mistake ist situated. I think, IT IS in the creation of Bonus items by full premium features. Maybe the creation of These items goes on to creation of items for the merchant..... So, If you Roll Back this feature, i think the merchant will Work correct. Than you should try to set this Bonus Like a sniffer dog and Take an Item from the current merchant with a Chance of 2%.
If you stay the Game so, Players they reach the new Level now have no chance for good items.
Greetings
Omen
Entschuldigung, aber ich weiß nicht, was hier los ist? Vor 6 Tagen habe ich den Beitrag über diesen sehr wichtigen Spielfehler geschrieben. Und niemand vom Team oder von Gameforge gibt eine Antwort...
Wenn ein Spieler beispielsweise Level 156-163 erreicht, benötigt er etwa 300 Fähigkeiten in Glück, 100 Fähigkeiten in Verteidigung und 100 Fähigkeiten im Angriff mehr als ich, um die bessere Ausrüstung auszugleichen, die ich vor dem Update kaufen konnte. Das bedeutet, er benötigt etwa 150.000.000 mehr Beute als ich.....
BITTE KORRIGIEREN SIE DIES SO BALD WIE MÖGLICH UND BRINGEN SIE DEN HÄNDLER AUF DEN GLEICHEN STAND WIE VOR VERSION 4.XXX
OMEN
Would IT be possible that a member of the TEAM or from Gameforge answer in this Thread?
The merchant Problem is so important for the game!
When a player, maybe Level 156 an so on, reach this Level new, he has NO CHANCE to find items in good quality. He needs more than 150.000.000 loot more than me to equalize the Bad items with skills.
I wrote this First 10 days ago. Why there is no answer?
Greetings
Omen
Lets calculate. The Magic man Brings normally a loot 15-22 by your own Level. With 15% Bonus this should be about 17-25. This ist the loot for a small Mission. Big mission ist 3 Times this loot, normally 45-66 with Bonus 51-75.
If you are lvl 300 the loot for a big mission with normally loot is 13500 - 19800, with 15% Bonus
15300 - 22500
So, the loot is in the range.....
But i understand your Feeling.....
Greetings
Omen
I want to ASK this again.
DEAR TEAMLER,
please, I would like to get an answer. Did Gameforge change something with the kind of generation of items?
Before Update to Version 4.xxx I Had a lot of offers for items with luck between 100-130. My Account ist Lvl 162. Since the Update I never Seen any Item with more than 80 luck.
Ist there something changed?
Greetings and thank you for answer
Omen