Posts by RedBeard

    Hello.


    1. The whole war system is imbalanced and needs a revamp. Acid Karma at 200% is still overpowered, and as long as it matters in order wars, it will bring an unfair advantage vs "Good" karma. Reducing it to 100% will reduce the impact that "Negative" karma has in wars. The alternative would be completely eliminating karma in wars and bringing karma down to 200% in normal duels.


    2. New players and their Constitution points in wars - here I just see users that have adapted to the current war system and to the imbalanced matchmaking on duels (weak vs strong players).


    3. Hit points - Don't be acting all outraged here, you have no point to stand on. Tell me how you calculate your opponent's hit zones and so I can tell you that you are wrong. I did not say to make it easy, but more intuitive while keeping it at a calculated level.


    4. Mind your words. Script/Macro usage is real and silently accepted (and I understand that it drives ruby consumption and profit for GF), and measures have to be put in place to protect the knights on the receiving end of the ones that are growing uncontrollably. You clearly have some reading comprehension issues (maybe a language barrier), so let me explain it to you differently:


    - You have knight X and Y, opponents on a speed server, levels at around 135.


    - They are both doing missions on rubies, daily.


    - At some point X was defeating Y, while having slighter higher silver looted.


    - Y decides to use some script/macro to overcome the difference and grind missions on automated fire approximately 16 out of 24 hours a day (mission after mission - even more often during 50% events) while under the protection of the Stronghold for weeks if not months.


    - 3-6 months later Y gains an advantage of 30 to 70 millions in silver and 15-20 more levels than X (my estimations might not be very accurate - use them for representation purposes only).


    - X can't keep up even though he is grinding missions on rubies while Y has gained an "outside the rules" advantage


    - Now Y is overwhelming X with attacks due to the above-mentioned unfairly obtained advantage


    - What does BK administration do about the players that are left behind by the script users that broke the rules to gain an unfair advantage and that are now bullying the legit players?


    I made a proposal, which can seem farfetched at this point, but if you are NOT banning script users, than measures must be put in place to protect the legitimate players.


    At no point I said to disable attacks on other knights for players that make a lot of missions in a LEGIT way...or is that what you reduce script using to, just "players that make a lot of missions"?


    "This Game is Battle knight. BATTLEKNIGHT!" - oh no! I thought it was called The SIMS! My bad.

    "Let the game Like IT IS" - that's what a script user would say, LOL. There are so many wrongs and imbalances in the game, but if you are in a comfortable position and are staying there by any means, of course you don't care about the game and its userbase.



    I hope that helps.

    PLEASE do address these topics as soon as:


    - CHANGE: reduce the negative Karma effect from 400% to 100% maximum

    - CHANGE: remove Karma from having any effect in war duels (it is totally unfair the way the war system works now)

    - REVERT: bring back the old merchant/item view style where you could actually see the differences in stats easily and intuitively - the current state is a total eye sore and I can't understand how some people agree with this visual downgrade

    - FIX and ADD: the merchant item quality has been downgraded as well, please bring up more competitive items

    - FIX: Silver cost from the Marketplace bonus should apply to items you BUY, not the ones you find and SELL, otherwise what's the point of this bonus?

    - ADD: new item styles/designs

    - ADD: a more intuitive and smart way to actually identify enemy hit zones and give the smaller knights a chance to win - maybe some more comprehensive battle reports, or a way of calculating where the actually hit might have landed?


    I understand, from a business perspective, why now it is silently acceptable to use scripts to do missions, since that increases the ruby consumption and purchase, but at least take the rule, that actually forbids usage of scripts, down (Rule 7 from: Game Rules) and try to make the game more balanced, at least on the speed servers (for example identify script users and block permanently/temporary their ability to attack other players - eliminating abusive attacks against other players from script users that have already created an unfair advantage via automated growth - this will level up the field a bit and make the game less frustrating)


    Regards,

    RB.

    Here are my 2 cents about this update, as a ruby user...


    1. You have brought the imbalance created by the acid hit of higher level players to a new overpowered state where the gap between players of different karma has become even bigger (and straight up absurd).

    2. You have brought even further imbalance to the war system where KARMA SHOULD NOT EVEN MATTER or influence the war.

    3. You have downgraded the merchant item readability where item comparison does not make any sense.

    4. New battle report font is too large and unesthetic (although I think this change has now been reversed in the latest game update).

    5. The estate icons always visible on the BK interface, while they are a good idea, they somehow feel to big and misplaced.

    6. Some gameplay changes (bonuses) seem to favor only ruby players.


    The rest of the visual and achievement changes seem decent.


    A survey/research with your player base before implementing critical changes would be beneficial.

    I do hope this feedback chain is being taken onboard.


    Cheers.

    Hello everyone!

    Dear BK Team,


    I am raising this thread as awareness for the current outstanding game bugs, which have not been addressed.

    [I will update this thread as soon as each bug gets fixed]


    As of 28.07.2024, I want to report the following game bugs which are still present ingame:


    1. Sniffer Dog not finding any items: it has been more than a month since the sniffer dog has not found any items after missions have been completed - this has been the case for knights like me who have done countless missions on rubies


    2. Clues are not functional (cannot be revealed): no matter how many missions you do in a location marked on a clue, and on whatever karma, said clue cannot be revealed/resolved


    3. Active/worn companion cannot be changed if you have the top full row of the companion inventory full: ongoing for 4 years - I have reached out several times to support (CM) through tickets, forum and discord in order to ask for help from the Community Manager, as only they can help delete some companions from the inventory to clear up slots so that you can swap them, to no result! I have been ignored thus far.


    4. War rounds go on indefinitely: On S24 we have initiated a capture war against a small castle and we are currently in round 13/9, fighting against ourselves - of course no more attacks can be done, but the war still shows as ongoing and no upgrades to the castle can be proceeded with, and the members cannot leave the order, as there are the same restrictions in place like a normal active war.


    I hope that the support team acknowledge this issues, report them, pushes on getting them fixed and respond here with some updates.


    Regards,

    RB.


    UPDATE: Latest info provided by Paso in this reply:

    Known unresolved game bugs - UPDATED

    OK, so maybe they did not implement the event on 10x speed servers and the ones that are outside the merge...

    Just go to Gastain - Stranded Ship and that is it mate.

    Start doing your missions there.


    I think the viking event is running but you have to be in Gastain and it's a bit crap so you wouldn't even notice.



    I think the event is just a nice background story for the merges as we will be escaping from the vikings into a new land. (Merged servers)

    I believe that the event is ONLY running on the servers that will be merged.

    Waiting for official confirmation, but I do think that.

    If Ruriksson can confirm on what server he has his knight which was the subject of the above discussion, then we will know. If it's the latest server, my theory will be confirmed, lol.

    Hi guys.

    I think the Viking event will only run on the servers that are due to be merged, as I have accounts on speed servers in the UK, and I can tell you that on some of them the event is running, while on one of them, which is the latest server created in the country, there is no event.

    BUT, even with that, I have another account on a RO speed server, which is the last server to be opened on the RO community, and supposedly it's outside the scope of the upcoming merge, and yet the Vikings event is running there.


    It is very confusing, but there are 2 scenarios now:


    1. Gameforge intended the Viking event to be deployed to the servers that WILL MERGE next week, but made a mistake and also deployed it to some servers that are outside the merge scope like S22 RO, and sent out the notification about the event to ALL the servers by error - this means you are probably on a speed server that will not be merged (last 2 opened servers on each country) Ruriksson

    2. Gameforge changed their mind or there was a communication error and it has been decided to leave out of the merge scope ONLY the last opened server for each country, not the last 2, like mentioned a few days ago.


    Things are way too unclear at the moment...

    It seems that the timer that was deployed alongside the Vikings event differs for every country.

    For example:

    - 95h left on the UK servers

    - 167h left on the US servers

    - 119h left on the RO servers


    Is that because the timers are corelated with the dates and times of the merge for each community? Paso

    Paso, can you please report the companion bug to the developers, as it is a 4 year old bug?

    If a player has the whole upper row from the inventory full of companions, they are permanently unable to switch between companions, so they are stuck with whatever they had on last.

    And players cannot remove or sell the companions in order to free up inventory space either!


    If a fix cannot be found, at least enable the ability of removing or selling the companions for the users please.

    As I understand, at the moment, only a community manager can delete companions from players accounts, so I kindly ask for assistance in this matter. I raised a ticket for this.


    Cheers.