Things that I have been thinking for years would improve the game:
- A ‘raid’ system for orders that are like wars but where the rival is a very powerful faction or enemy and the members of the order have to attack until they defeat them, with multiple options to choose from, ranging from weak enemies for low-level players, such as when there are new servers, to very high-level enemies for higher-level players. This would be a daily event where the high-ranking members of the orders choose who to attack, with good rewards in terms of both silver and equipment. /items.
- Increase the value of rewards in group missions and clues. I don't think it's normal that the value of what comes out is often 1 silver in the case of some scales or equipment that is worth PlayerLv*5 (I am 19 and when I sell the pieces, I only get 95 silver...).
- New events, as for years on the forums, especially the old versions, there were people who made good suggestions and worked hard to add new events with different themes.
- Changes to the mercenary system in the tavern, for example, allowing us to choose whether we want to receive payment after each battle in wars or receive full payment once the war is over. It could also be made so that if you are registered as a mercenary, people could recruit you for their group missions, receiving only the payment and without being able to enter the draw for equipment
pieces of equipment, thus enabling me to level up faster the achieve group mission completion.
- An equipment optimisation system so that once you have a set that will last you a long time, you can continue to improve it in some way beyond adding essences or runes.
- Quests within the tavern, such as monster hunts or manhunts, where players are asked to hunt a certain type of enemy or defeat a certain number of rivals in duels on a daily or weekly basis, with interesting rewards.
- Improvements to orders so that there is more activity in them, since outside of war, being in an order does not mean doing activities with your companions or having any way to improve that order, as it depends solely on the size of the castle. Once you have improved the training dummy, which is the only good option out of the three available, there is nothing else.
- Complete change to the karma power system and how it is obtained, since gathering karma is extremely slow and, honestly, of all the powers that exist, only 1-2 from each side are used because the others are terrible.
- Review the achievement system, as many of the amounts required to reach new levels are excessive considering the amount of time you have to wait between duels/missions, and not all servers are x2 x5 speed, making it more tedious on older servers. When you reach the levels where you get the titles, these should have passive effects related to the requirements needed to achieve them (silver obtained = more earnings in duels and missions, victories = reduction in waiting time for missions and duels, tournaments won = greater amount of silver and gems obtained per round and tournament victory, karma collected = % chance of obtaining double karma in missions and reduction in the amount needed to activate powers, etc.).
- Moving on to things I would like to improve on a personal level based on my character, one thing would be to be able to access higher-level group missions, since my attributes are so high that I could defeat the most difficult enemy I can face on my own without having to wait for someone to join my group.