8k gems? Bitch plsYeah i doubt this hahaha 6-8k of gems? Really i dont know how to play this game then!!!
Very weak argument
Posts by Siroge
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Yeah i doubt this hahaha 6-8k of gems? Really i dont know how to play this game then!!!
8k gems? Bitch pls
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Son varios factores. Lo primero de todo es que el rival te bloquea casi todos los golpes y por tanto nunca vas a hacerle daño, te toca cambiar las zonas de golpeo para eso.
Luego por mucho daño físico que tengas del arma + fuerza si el rival tiene mucha armadura puede anular la gran parte de ese daño
También por lo que he visto en las imágenes el rival tiene un set con mucho daño elemental y ese daño solo se reduce con resistencias. Si tu equipo se basa en daño físico y no tienes nada de resistencias el daño elemental te va a destrozar siempre.
Por ponerte de ejemplo de lo fuerte que pega el daño elemental a no ser que ya tengas un nivel muy alto esto es un informe de un duelo mío contra un nivel 69
Mi daño físico sería de 65-78 y el rival al tener 209 armadura me anula ese daño por completo pero aún así mi daño elemental pega mucho y al no tener casi resistencias lo destrozo por ese lado.
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It makes no sense at all for them to include events for one specific server but not for the rest.
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The war started by the United Shots of America has meant that ships are unable to sail along the coast to reach Fehan.
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2.) The Christmas gift is a joke: a red elixir, 3 common clue, a weak rune, and 5 days of training dummy? Seriously? There should be a unique clue here, a 100% HP elixir, a powerful essence, and all the country estate for a whole month!
Many years ago, the Christmas gift was an item that allowed you to add one rune slot to any piece of equipment (even your horse). They could bring back that item and make new ones that are interesting, because even though I'm level 19, the Christmas gift is useless to me. One scale worth one silver when sold? Ridiculous.
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Things that I have been thinking for years would improve the game:
- A ‘raid’ system for orders that are like wars but where the rival is a very powerful faction or enemy and the members of the order have to attack until they defeat them, with multiple options to choose from, ranging from weak enemies for low-level players, such as when there are new servers, to very high-level enemies for higher-level players. This would be a daily event where the high-ranking members of the orders choose who to attack, with good rewards in terms of both silver and equipment. /items.
- Increase the value of rewards in group missions and clues. I don't think it's normal that the value of what comes out is often 1 silver in the case of some scales or equipment that is worth PlayerLv*5 (I am 19 and when I sell the pieces, I only get 95 silver...).
- New events, as for years on the forums, especially the old versions, there were people who made good suggestions and worked hard to add new events with different themes.
- Changes to the mercenary system in the tavern, for example, allowing us to choose whether we want to receive payment after each battle in wars or receive full payment once the war is over. It could also be made so that if you are registered as a mercenary, people could recruit you for their group missions, receiving only the payment and without being able to enter the draw for equipment
pieces of equipment, thus enabling me to level up faster the achieve group mission completion.
- An equipment optimisation system so that once you have a set that will last you a long time, you can continue to improve it in some way beyond adding essences or runes.
- Quests within the tavern, such as monster hunts or manhunts, where players are asked to hunt a certain type of enemy or defeat a certain number of rivals in duels on a daily or weekly basis, with interesting rewards.
- Improvements to orders so that there is more activity in them, since outside of war, being in an order does not mean doing activities with your companions or having any way to improve that order, as it depends solely on the size of the castle. Once you have improved the training dummy, which is the only good option out of the three available, there is nothing else.
- Complete change to the karma power system and how it is obtained, since gathering karma is extremely slow and, honestly, of all the powers that exist, only 1-2 from each side are used because the others are terrible.
- Review the achievement system, as many of the amounts required to reach new levels are excessive considering the amount of time you have to wait between duels/missions, and not all servers are x2 x5 speed, making it more tedious on older servers. When you reach the levels where you get the titles, these should have passive effects related to the requirements needed to achieve them (silver obtained = more earnings in duels and missions, victories = reduction in waiting time for missions and duels, tournaments won = greater amount of silver and gems obtained per round and tournament victory, karma collected = % chance of obtaining double karma in missions and reduction in the amount needed to activate powers, etc.).
- Moving on to things I would like to improve on a personal level based on my character, one thing would be to be able to access higher-level group missions, since my attributes are so high that I could defeat the most difficult enemy I can face on my own without having to wait for someone to join my group.
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I hope the half-wait option for duels comes back, because in events like the monthly madness, I find it very difficult to lower all that experience.
I'm always at 0 EP, but when the event is over, I'll have almost 400, and lowering that is going to be very long and tedious.
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I am here to give my opinion on the new achievement levels and how absurdly high their requirements are.
1- Silver looted
This one I think is well placed. 350kk is an amount that people with very high levels have and far exceed.
2- Victories
Certain substances have been smoked here. On my server the top 1 has not yet reached 190k when his account is 15 years old. Reaching 350k is really absurd considering the old servers and that now the ‘alchemist’ no longer cuts the time between duels in half.
3- Tournaments
It takes 500 wins for the highest level and we know that usually between tournaments it can take 1-2 weeks if you are in a level range where there are only 1-3 players signing up and you have to be waiting for days to fill up with black knights, one more to start and 3 more for each round as long as you win every time so you would need about 750 weeks of winning ALWAYS.
4- Hours Worked
150k hours for the maximum range. 6250 days, just over 17 years worked for an achievement when I imagine a lot of people will send people to work when they go to sleep (thinking about it from my point of view) is a lot. If every day say we send him 8 hours to work while resting we would need 18750 days which is more than 50 years....
5- Karma
This is another crazy thing. Personally I've been playing for about 8 years since I got back into the game and I've only just reached a total of 27,000 karma collected in total. The max level is 275k so it would take over 80 years and personally I don't know if anyone would prefer to use a muse to gain double points in exchange for losing the benefits of a fairy when doing quests or the rabbit when you send to work. I think that here in addition to adjusting the amount you could make every X amount of opponents of the opposite karma that you defeat in duels give you points.
6- Level
I'm not going to comment much here as I'm a tournament player who stayed at level 19 so I don't know how long it would take to reach level 500 which is the maximum for the achievement, but considering that the highest level of my server which is one of the oldest ones doesn't reach 300....
7- Group missions
7500 for the maximum. A mission that can only be done once per day. You would need more than 20 years doing them without failing once and depending on the servers you may not even have people of your level range and either you can't do them or you have to spend 1 gem every day recruiting a mercenary to be able to do it.
8- War damage
This is more complicated to calculate as it depends on many factors such as level, how often wars are fought, how you are matched against your opponents, etc.
I will take as an example the war that just happened on my server. The person who did the most damage was 114k. Each war takes 4 days with the 3 days of fighting and the previous day of preparation. If as you finish a war could start another instantly and keep that average damage would take more than 400 days to reach 10kk and we all know that wars is something that does not happen 24/7 and given the current system there is no real incentive to make them when in many servers is already established an order where there is usually a very strong order with the largest castle and 4-5 smaller orders with the other castle and if there are wars is only for loot.
If we add to this the achievement of damage as a mercenary and you want to hire you as a mercenary, that does not coincide with your order is already in a war and add at least another 400 days more in the best case.
It is clear that everything that has been added is a start and I hope that once everything is balanced the future will be some change to the war system to make it more exciting. Some system of battles or group missions for orders where the high commanders choose between several possible targets and you have to attack to defeat it with the damage of all the members and get some kind of benefit for the order as well as personal benefits for the participants, etc. and in this way there will be more reasons to play and not be the same routine of duels, mission, send to work.
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La verdad es que las viejas animaciones en 3D tenían su gracia aunque fueran muy toscas y feas por la época en la que se hicieron. Habría estado chulo que volvieran con un lavado de cara que yo nunca llegué a ver la de los torneos de lancero
Estaría chulo que volvieran aunque fueran las clásicas pero de momento que se centren en arreglar bugs y pulir fonts, el registro de los duelos y demás cosas que necesitan trabajo más urgente.
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The problem is that those achievements of missions, karma, victories on the speed servers can be achieved even if it takes quite some time. On older servers that is unfeasible. The 44 which is where I play, old, after the merger the top 1 of victories does not reach 200k in 15 years playing. Tournament challenges the same. Few players, wait days for them to fill up with bots. I don't even reach 250 wins in tournaments and I've been playing them since I started.
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when you unpack this gift you will get (level 4 clue) 3 elixirs and a colored mermaid scale
sadly it is a rubbish gift. Many years ago they gave away a special item that you could use to add 1 rune slot to any piece of equipment, even the horse. Now they put in things that you can get at any time....
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Yes, they can come out worth only silver. It's a matter of patience and searching every day until you find pieces with maximum stats and that only ask for money to buy them.
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What is ysooth? How should i collect those?
Is this it?Yes, when you say ‘Ysooth’ set ‘Zeradyth’ etc is the first thing that comes up in the equipment name with purple letters like the one you show in the picture. In the case of Ysooth the best pieces are the ones that give 10 defence skill and to find them you just have to visit the different areas of the map and check merchants and auditions until they appear.
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Level 12 is a good level because you start to be able to buy clues at the merchant to make them and there are good combinations of equipment like Zeradyth of the dragon (shock dmg, shock resistance, fire damage, fire resistance) for duels and missions and Ysooth equipment for tournaments that can give you 10 defence skill per piece of equipment so in tournaments if you equip a whole Ysooth set you will be gaining +60 defence skill.
Just check merchants, auctions and you will find them.
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Buy the cheapest one you can and once you are level 12 look for one like this.
The defence skill is very important to have high so that the opponent misses in tournaments and if nobody hits any hits the winner is decided by who has the highest luck so tournament players prioritise raising defence skill and luck.
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Is it worth it to buy lance just in order to join this, while i know hes in? Its my first time
Of course it's worth it. If you are lucky you will be paired with a black knight (bot) and have a chance to pass the round and win 1 rubie. This way you can gradually play your way up to a premiun account.
Basically a tournament is a duel where the weapon used is the spear instead of the sword and there are only 3 hits in each duel so you have to try to set up your strike and defence zones trying to guess where the opponent will hit and hopefully hit and the opponent won't hit you at all. The victory is decided by points and this is calculated by giving 300 points per successful hit and adding the damage you have done with that hit.
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only the lv 12. Lv 19 will be in the 13-19 tournament.
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Tournament player. Years in lv 19 farming silver and rising stats to win and got free rubies.
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Yes, 30 rubies for 30 days.
The first activation is just to accelerate the gameplay, you can earn free premium during events and regularly from clues as well, I think they started at level 12? Don't remember. The free premium is usually 5 or 10 days, I think I've had 10, but maybe it was the training dummy.
Premiun and reg potion are 5 days, the others premiuns options 10 days.
And yes, u need lv 12 to start with the clues system.