Feedback version 4.0.0

  • I am asking for the old item preview to be restored, the new one does not take into account all attributes, only those that appear in the new and old item are compared, I want the old preview to return, which was very clear - it should not have been changed!!


    S3&S7 > S55 PL #UNITED

  • Hmm, but I don't even think it's bad. You can immediately see what it has, what it doesn't have and where I have advantages or disadvantages. In certain levels I only want certain attributes and don't have to search through 20 lines.


    I would also be in favour of the attributes being arranged alphabetically.

  • I'm using UK 47 as an example for this.



    So the top 2 players on this server blatantly used bots to earn silver for the first 6 months of the server.


    Never got caught and just earnt a billion silver more than their closest rivals.



    Order wars were just starting to get a little bit closer as in each round they just scored acid damage because that's all they can score because their acid damage is greater than anyone else's health.



    But now, you've doubled their acid damage.



    So before, they could only do 5-6000 damage per round each but now they can do 10000 to 120000 each.



    And they say that cheats never prosper.



    Well they do in battleknight as you've just increased their total war damage by 80000+

  • As so often, you’re right again… That acid update causes more damage than it brings.

    and on the other hand, the good Kama hasn’t gained anything from it.


    In a Guild War, karma should play no role, because good karma cannot make use of its top karma either


    perhaps Paso will read this and perhaps he will give an answer aka solution

    .

  • That's good then.



    I didn't realise they dumped the reduced cool down for whatever that estate is called now.




    Thank god they asked everyone's opinion about these updates before implementing them otherwise this might have been a complete mess up.

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    Oh.

  • Does anyone remember the good old days when this game ran smoothly.



    They had the test server to test all updates before rolling them out to the normal servers. This was a good thing.


    Updates actually worked first time when implemented because of this and didn't mess up people's gameplay.


    This test server became an international server which I've seen quite a few people want. Again, this was a good thing.


    People cheating with bot programs were actually discovered and dealt with severely.




    Now, any update messes up at least one aspect of the game causing people to be unable to play when it's implemented and also on the numerous maintenance days we have following these updates to try and fix the things the update messed up.


    Cheating is rife without any likelihood of them being caught or on the rare occasion they do get caught they get a very short ban instead of permanent.



    This game was actually originally designed for people to be able to play for free and it was actually possible for them to do it !!






    Bring back Darkfall

  • What game are you talking about? There have always been problems after updates. And I've been playing since 2008, so it's normal for such games to have problems after updates or for certain things to have to be adjusted after a period of effective play.

  • I merged several topics under a clearer title for better clarity.


    The mission issue has been resolved, and as far as I can tell, there are no blocking problems at the moment. That said, we may still need to adjust a few things in future fixes.


    So please don’t hesitate to share your feedback. Be as specific as possible about any issues or feature changes you'd like to see. We’d appreciate it if you could focus your attention on things directly related to this update.

  • a standard mission (and duel) should last 10 rounds, and now even though the character has EQ with "speed", the entire fight, even though it is not finished by KO, lasts only 8 rounds, and it should at least 10 + the character's speed (+1 round for every 10 points)

    S3&S7 > S55 PL #UNITED

  • In my opinion, the acid damage with the 100% effect is clearly too high. I agree with other players. If you consider that there are players who can stay in the fortress (Trutzburg) for 6 months, then these players with acid damage could fight for almost 1 year with overpowered acid damage. That is unbalanced for me.


    I'm also not a fan of 48h Fortress (Trutzburg)

  • Is anyone else having issues on the EN servers using potions from this bar? I can’t use them when I’m at 1 HP ...the website just refreshes and nothing happens. I've already cleared my entire browser cache and relogged.



    I am using Google Chrome latetest version.

  • Is anyone else having issues on the EN servers using potions from this bar? I can’t use them when I’m at 1 HP ...the website just refreshes and nothing happens. I've already cleared my entire browser cache and relogged.



    I am using Google Chrome latetest version.

    S50 - Germany.


    The same

  • I think, at the merchant the First Side of items are o.k.


    But when you Switch to the second, third or fourth (maybe Jeans or shields) then the Item Switch from left back to the right Side and some skills are Not shown.